Me and some of my friends are having a strange problem - when we lock on enemy planes, heat seeking icon goes red, but if fire the rockets, normal rockets get fired instead. It works different with every player, and mostly failing with laggy players. As far as I understand, MTA doesn't check the color of the target on the local client to decide which rockets to fire, but letting remote players decide that? (If you're worried why heat seeking icon is different, it's just a shader applied on the texture.)
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Grafu
Me and some of my friends are having a strange problem - when we lock on enemy planes, heat seeking icon goes red, but if fire the rockets, normal rockets get fired instead. It works different with every player, and mostly failing with laggy players. As far as I understand, MTA doesn't check the color of the target on the local client to decide which rockets to fire, but letting remote players decide that? (If you're worried why heat seeking icon is different, it's just a shader applied on the texture.)
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