+FKU+VVolven Posted August 17, 2004 Share Posted August 17, 2004 I'm just wondering, is there a way to crash less frequently? I tend to crash when I play for say, 10 minutes then get into a firefight or have more than one car explode. The only time I never had a problem with crashing is when I ran a personal server. I turned off both my frame sync and frame limiter and it helped a bit, played about 20 minutes with no problems, then finally crashed in a shootout. If anyone could give me some ideas (options to set/unset, processes to kill) that'd rock. Link to comment
Guest Posted August 17, 2004 Share Posted August 17, 2004 if im guessing right ur talking about crashing after respawning it happens to me quite a bit still to the only solution iv found is... dont die Link to comment
+FKU+VVolven Posted August 17, 2004 Author Share Posted August 17, 2004 Uh, no, that happens in VC the odd time as a robber/mex/SS, but not enough to gripe about, I mean I could be playing for 15 minutes just collecting weapons/driving/watching others and then crash as soon as I start fighting or a car or two explode nearby. Link to comment
Si|ent Posted August 17, 2004 Share Posted August 17, 2004 Welcome to MTA, welcome to Beta software. Link to comment
Posty Posted August 17, 2004 Share Posted August 17, 2004 Welcome to MTA, welcome to Beta software. What a perfect way to explain it all Link to comment
+FKU+VVolven Posted August 17, 2004 Author Share Posted August 17, 2004 Well thanks for answering like I haven't been playing this for the last 5 friggin' months. I was asking if anyone has suggestions to decrease the amount of crashes as I don't hear much griping about GTA3:MTA crashing on Partyserver, just the occasional person here and there. Link to comment
orappa Posted August 18, 2004 Share Posted August 18, 2004 The only time I never had a problem with crashing is when I ran a personal server. Yeah, why is that? I can play MTA on a LAN for ages and I have never ever crashed. Link to comment
Shib Posted August 18, 2004 Share Posted August 18, 2004 Is unhandled exception with VC or MT Link to comment
+FKU+VVolven Posted August 18, 2004 Author Share Posted August 18, 2004 Was with GTA3, but the last few times, GTA3's just starting to lock up, no unhandled errors or anything, just complete freeze. Lot more aggravating than the errors. Link to comment
Posty Posted August 18, 2004 Share Posted August 18, 2004 Was with GTA3, but the last few times, GTA3's just starting to lock up, no unhandled errors or anything, just complete freeze.Lot more aggravating than the errors. I'd suggest AntiCrash for those. AntiCrash catches some of those for me, and if it doesn't, I can recover the game about 50% of the time. Link to comment
+FKU+VVolven Posted August 18, 2004 Author Share Posted August 18, 2004 I used to have the Daschund anti-crash, got rid of it after I saw no difference without it. Thanks for the reply Posty, but I think maybe my PC's not strong enough to put up with the extra work GTA3:MTA puts out, GTA# alone tends to run slow or choppy. Just have to get a personal server back up for it I suppose. Link to comment
trx Posted August 18, 2004 Share Posted August 18, 2004 The freezing _may_ be related to the amount of models/particles in memory at the same time. This is also responsible for the colorchanging, so next MTA III will most likely use less cars Link to comment
orappa Posted August 28, 2004 Share Posted August 28, 2004 I have a question: If you set the maximum number of players in the server to 10, does it only load 10 models in the tunnel or the full 32? Because if not, couldn't you reduce the maximum player count to 26 like Vice City? Would that make a difference? Link to comment
eAi Posted August 28, 2004 Share Posted August 28, 2004 I'm pretty sure it'd load the full 32 (trx would have to confirm this) as the scm (and the client) aren't aware of the max number of players the server can have. eAi Link to comment
trx Posted August 28, 2004 Share Posted August 28, 2004 I'm pretty sure it'd load the full 32 (trx would have to confirm this) as the scm (and the client) aren't aware of the max number of players the server can have. Unfortunately, this is correct. With the 0.4 core all actors need to be created beforehand to determine their 'handle' which the client needs to use to write information to like coords/anims. So in fact, they're placeholders waiting to become activated... Link to comment
orappa Posted August 28, 2004 Share Posted August 28, 2004 But would removing 6 actors to take it down to 26 like VC (I have never seen a 32 player GTA3 server) make a difference to the stability and colour changing? Link to comment
trx Posted August 29, 2004 Share Posted August 29, 2004 Yes, and personally I voted for having 16 Players max available, but the majority didn't think that was a good idea. Also, changing it now would mean we have to swap around not only the actors, but 'the rest' as well, since they are created after the actors are created. I'm currently working with fewer cars available, and trying to place them in the most effective way I can come up with. So far, there's no need to worry about having less cars available in comparison to Portland. Link to comment
Slothman Posted August 29, 2004 Share Posted August 29, 2004 speaking of car placement, is the fish factory just some cruel joke you guys thought up one day Link to comment
trx Posted August 30, 2004 Share Posted August 30, 2004 haha, no. During testing I only spawned there once or twice... seemed acceptable to me and didn't need a vehicle closer by imo. Running is good for you Link to comment
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