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triggerClientEvent


Anubhav

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Hello everyone!,

I want to ask that, how to trigger a event only for a player? It should render something only FOR HIM.

My server side code:

  
addEventHandler("onPlayerLogin", root, function() 
        triggerClientEvent(source,"createGUI", root) -- will it only trigger for him? D: 
        end 
    ) 
  

I'm not showing my full client sided code due to script leakings!

My client side code:

  
function startRendering(forWhom) 
        local whoToRender = forWhom or lp 
        addEventHandler("onClientRender", whoToRender, render) 
    end 
    addEvent("createGUI", true) 
    addEventHandler("createGUI", root, startRendering) 
  

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Actually, your server-side code above is correct, but the another one is wrong.

Use this one:

function startRendering() 
    addEventHandler("onClientRender", root, render) 
end 
addEvent("createGUI", true) 
addEventHandler("createGUI", root, startRendering) 

It should work.

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If I use guiSetVisible instead of addEventHandler( I removed dx functions. ), will it only be for that plr?

Yes, of course.

But like I said, if you call startRendering without calling it for a specific player, the function will be called for all clients.

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That function will be called for all players except the local player.

This event is triggered when a player joins a server. It is triggered for all players except the local player, as the local player joins the server before their client-side resources are started.

If that is what you want then it's right.

By the way, lp = localPlayer or getLocalPlayer() is useless. Change it to: lp = localPlayer

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If I do it like this:

SERVER:

addEventHandler("onPlayerJoin", root, function() 
      triggerClientEvent(source, "createGUI", root, source) 
end 
) 

You can pass the player element as the source of the event instead of an argument.

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addEventHandler("onPlayerLogin", root, function() 
  
        triggerClientEvent(source,"createGUI", source) -- due to first argument, this will trigger for 1 player and 3rd argument is for specifying source of the évent  
        end 
    ) 
  

  
local function startRendering () 
dxDrawText(...) 
end 
  
addEvent("createGUI",true) 
    addEventHandler("createGUI", root, 
     function() 
      addEventHandler("onClientRender", root, startRendering ) 
        end 
        ) 
  
  
  

EDIT: I changed the event name to "createGUI". I have no idea how I missed this :D

Edited by Guest
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Stuff.
This event is triggered when a player joins a server. It is triggered for all players except the local player

As soon as a client joins the server, you just can use 'onClientResourceStart' (Remember to use the resource-root, not root! (Otherwise it will start by every resource that gets started)) or put: functionname() to start the function. Why? Because when she/he joins, the scripts get started.

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