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Veh Extrapolation


'LinKin

Question

Hello,

I remember in previous versions of MTA there was a setting called Vehicle Extrapolation,

I'm wondering where it went now. I can't find it in mtaserver.conf anymore.

There were two settings regarding this.

vehext_percentage

and another one which I dont remember the name, but was intended to reduce some lag too.

Why is it removed now from mtaserver.conf?

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  • MTA Anti-Cheat Team

It was never removed, on the default mtaserver.conf it's listed as:

  
    <!-- This parameter sets the amount of extrapolation that clients will apply to remote vehicles. This can reduce 
         some of the latency induced location disparency by predicting where the remote vehicles will probably be. 
         Depending on the gamemode, an incorrect prediction may have a negative effect. Therefore this setting 
         should be considered experimental. 
         Available range: 0 to 100.  Default - 0 --> 
    <vehext_percent>0</vehext_percent> 
  
    <!-- This parameter places a limit on how much time (in milliseconds) the vehicle extrapolation will attempt to 
         compensate for. 
         Only relevant if <vehext_percent> is greater than zero. 
         Available range: 50 to 500.  Default - 150 --> 
    <vehext_ping_limit>150</vehext_ping_limit>  
  

You're talking about the second option, that's the ping limit (not max player ping but how much it will compensate at max) and the last line above. If you set percent from 1 to 100, you enable the feature.

I think you must have the partial config then, take the latest from a fresh server install or here:

https://code.google.com/p/mtasa-blue/source/browse/trunk/MTA10_Server/mods/deathmatch/mtaserver.conf

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