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[HELP]Blured screen


..:D&G:..

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Posted

Hello, I was wandering how did Castillo made his bured screen when opening a gui on SAUR:RPG. Can someone tell me, or even Castillo (if he wants), how can I do the same thing.

Thanks :)

Posted

Depends what resource you use, most are

addEventHandler("onClientRender", root, function)

and if gui isn't shown then

removeEventHandler("onClientRender", root, function)

Posted
He is using a shader, go to mods/(SAUR)Core/blur you will find it there.

As you know... the resource is compiled, so I don't know the function.

Posted
He is using a shader, go to mods/(SAUR)Core/blur you will find it there.

are you suggesting for people to steal SAUR's client files?

Posted

I did, and I wanted to try that first, as it seemed better, but didn't work, and how do I do that resource, to blur the player's screen when the gui is opened, and not when the player is moving, also I am looking for a horizontal blur not pixeled, or at least how do I make that resource blur a bit more?

Posted
He is using a shader, go to mods/(SAUR)Core/blur you will find it there.

are you suggesting for people to steal SAUR's client files?

oh, sorry about that, i thought you downloaded it from somewhere.

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