diegonese Posted March 4, 2014 Posted March 4, 2014 This suggestion is about, adding the following function: setPedBoneRotation createLightBeam setPedBoneRotation This function will allow scripters to modify the Ped's bone rotation, it will also let them create custom animations without using engineLoadIFP which has been disabled. Syntax can be: setPedBoneRotation (thePlayer, boneID, rotXOffset, rotYOffset, rotZoffset) createLightBeam This function will allow scripters to create a light beam, like these Syntax can be: createLightBeam (posX, posY, posZ, rotX, rotY, rotZ, size, R,G,B, alpha)
myonlake Posted March 4, 2014 Posted March 4, 2014 Second suggestion already suggested: https://bugs.mtasa.com/view.php?id=7582 Relation: https://bugs.mtasa.com/view.php?id=5822 If I helped you, please click the like button on the right Thanks!
Moderators IIYAMA Posted March 5, 2014 Moderators Posted March 5, 2014 What happened to the original gta light object? Because I have been searching for it, but I never found it as a object. Most light objects are able to use, but this one not. Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
lopezloo Posted March 8, 2014 Posted March 8, 2014 What happened to the original gta light object? Because I have been searching for it, but I never found it as a object. Most light objects are able to use, but this one not. It's not object. tell Obbe it happened again
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