Karuzo Posted February 11, 2014 Share Posted February 11, 2014 Hey Guys, So i wanted to make my Panel look more beautiful, and so i setted the alpha of the Edit-Box to 0. So my Question is : The Text has also a alpha of 0 , can i make it to 100? So the players just can see the text hey write ? If not: Is there another way to create a edit-box ? Link to comment
Bonsai Posted February 11, 2014 Share Posted February 11, 2014 Maybe you find some help here: http://web.archive.org/web/201207060814 ... ml#Editbox https://wiki.multitheftauto.com/wiki/GuiSetProperty Link to comment
Karuzo Posted February 11, 2014 Author Share Posted February 11, 2014 I don't really know what i should do with that. Link to comment
Bonsai Posted February 11, 2014 Share Posted February 11, 2014 Its some special attributes for gui objects. I thought there might be something helpful. Link to comment
Karuzo Posted February 11, 2014 Author Share Posted February 11, 2014 Hmm, Not really :-/ Isn't there a way to make the text with an alpha of 100? Or a way to create custom editboxes? Link to comment
Karuzo Posted March 3, 2014 Author Share Posted March 3, 2014 I still need help with this. What i actually want to make is : A login Panel with a editbox where the editbox' alpha is down to 0 but the text will be still visible. Link to comment
WhoAmI Posted March 3, 2014 Share Posted March 3, 2014 I think it's impossible. You can create your own edit box using dx functions and event onClientKey. Link to comment
Arnold-1 Posted March 3, 2014 Share Posted March 3, 2014 hmm, actually you can make it a label and make something like: Label = guiCreateLabel (...) bindKey("H","down",theFunction) function theFunction () text = guiGetText(Label) guiSetText(Label,text + "H") end Link to comment
Castillo Posted March 3, 2014 Share Posted March 3, 2014 He can, but the cursor won't move like it does in a edit box. Link to comment
Dealman Posted March 3, 2014 Share Posted March 3, 2014 You can't. You'd either have to make your own editbox or come up with some other workaround. One workaround I can think of would be to put a label at the same location as the editbox, but have the editbox's alpha set to 0. Then use the event onClientGUIChanged and make the label text the same as the editbox. You might have to fiddle around with guiBringToFront as well. Link to comment
Castillo Posted March 3, 2014 Share Posted March 3, 2014 That idea still has the problem I mentioned above. Link to comment
Karuzo Posted March 3, 2014 Author Share Posted March 3, 2014 So theres no way to do with GUIs ? If so , how would such an DX Editbox be created ? Link to comment
Spajk Posted March 3, 2014 Share Posted March 3, 2014 Creating an editbox in dx should't be hard, but it gets a lot harder when you want to add stuff as selecting text. Link to comment
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