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Enhancing map editor


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I know we have a very advanced map editor, but we dont have some things:

-Dimension changing: So if we want LV Burguer Shot have a confederate flag (for example) it can have it

-Create water: So we can make levels where water is at different levels (for example, a mountain or boat race with many heighs)

-Custom texture changer: So we dont need to change the texture of all these kinds of object, just the one we need. The TXDs could be in a folder that server will download

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-Element tree system to store all Elements into groups in groups and be more organize

-Mirror XYZ

-Views (Top,Side,Front)

-Prefabs (save a map then import it into a new map and use it as a single object with his own Pivot)

-Talking about pivot... The ability to move the pivot only

-Visible Grid (better with Top, side.. view)

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  • 3 weeks later...

i agree with the water thing, but the other things, i think you can edit the map editor script (if you're a scripter) if not then i agree with you.

if you're a scripter and want to edit it you can find it in editor_main resource folder i think you should use the function

setElementDimension 

Thanks for reading.

EDIT:

and about the Texture thing you can use https://wiki.multitheftauto.com/wiki/DxDrawImage3D

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i agree with the water thing, but the other things, i think you can edit the map editor script (if you're a scripter) if not then i agree with you.

if you're a scripter and want to edit it you can find it in editor_main resource folder i think you should use the function

setElementDimension 

Thanks for reading.

EDIT:

and about the Texture thing you can use https://wiki.multitheftauto.com/wiki/DxDrawImage3D

Yes, you can edit it. It's in Lua, it's just a resource like anything else.

Adding a dinension feature to the editor is far from as simple as just throwing in some function somewhere. You need to modify several files.

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