DanHR Posted September 17, 2013 Share Posted September 17, 2013 I know we have a very advanced map editor, but we dont have some things: -Dimension changing: So if we want LV Burguer Shot have a confederate flag (for example) it can have it -Create water: So we can make levels where water is at different levels (for example, a mountain or boat race with many heighs) -Custom texture changer: So we dont need to change the texture of all these kinds of object, just the one we need. The TXDs could be in a folder that server will download Link to comment
Faw[Ful] Posted September 20, 2013 Share Posted September 20, 2013 -Element tree system to store all Elements into groups in groups and be more organize -Mirror XYZ -Views (Top,Side,Front) -Prefabs (save a map then import it into a new map and use it as a single object with his own Pivot) -Talking about pivot... The ability to move the pivot only -Visible Grid (better with Top, side.. view) Link to comment
ixjf Posted September 20, 2013 Share Posted September 20, 2013 What's the problem with double-clicking an object and selecting the dimension? Link to comment
DanHR Posted September 20, 2013 Author Share Posted September 20, 2013 What's the problem with double-clicking an object and selecting the dimension? If you want to edit a whole map of a dimension, while maybe you have another dimension with other stuff, its not convenient to mix maps Link to comment
Beatty Posted September 23, 2013 Share Posted September 23, 2013 I do like your water idea, although it's been requested countless times previously. It's a very hard thing to do from what I've been told by people, but would be extremely useful nonetheless. Link to comment
DanHR Posted September 24, 2013 Author Share Posted September 24, 2013 I do like your water idea, although it's been requested countless times previously. It's a very hard thing to do from what I've been told by people, but would be extremely useful nonetheless. Wasnt there some way to do it via script? It'll be adaptating the script to the gui thing Link to comment
Woovie Posted October 15, 2013 Share Posted October 15, 2013 Water creation actually could be done fairly easily I think. I could create a script to test it, but it should be very easy. Link to comment
Arnold-1 Posted October 18, 2013 Share Posted October 18, 2013 i agree with the water thing, but the other things, i think you can edit the map editor script (if you're a scripter) if not then i agree with you. if you're a scripter and want to edit it you can find it in editor_main resource folder i think you should use the function setElementDimension Thanks for reading. EDIT: and about the Texture thing you can use https://wiki.multitheftauto.com/wiki/DxDrawImage3D Link to comment
Woovie Posted October 26, 2013 Share Posted October 26, 2013 i agree with the water thing, but the other things, i think you can edit the map editor script (if you're a scripter) if not then i agree with you.if you're a scripter and want to edit it you can find it in editor_main resource folder i think you should use the function setElementDimension Thanks for reading. EDIT: and about the Texture thing you can use https://wiki.multitheftauto.com/wiki/DxDrawImage3D Yes, you can edit it. It's in Lua, it's just a resource like anything else. Adding a dinension feature to the editor is far from as simple as just throwing in some function somewhere. You need to modify several files. Link to comment
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