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And its GTA: San Andreas coming in October


[jX]

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Gee.. Ok, I guess "Location: Estonia" explains it all. :lol:

I don't wanna argue with anyone, but that is obvious flood ("There's no Vice City but there is Miami"

"-Yeah, but I mean Vice City"

"Like I said, there is none"

"-Yeah, but I'm talking about Vice City".

Or maybe it isn't.. That's worse :))

And reply to an old post:

hey hey,,,,R* never never ever tried to make GTA realistic to a certain level.

All game developers try to make their games as realistic as they can. That's a little secret :). The other thing is that they have to make games according to people's computers, most of which can't handle super difficult geometry and wallpaper-sized textures.

One of the choices, as I understang it, is to make realistic physics. That's what they did it with Max Payne 2 - the graphics is basically on the same level, but physics... It is AMAZING. All of the surroundings interact with each other, dead bodies fall on what they're near by, spines bend :). Anyways, I really enjoyed playing with environment in Max Payne 2 (now wonder there's a Havoc logo on the splash screen. Those guys, as far as I remember, also made that great physics modelling plug-in Reactor for 3DS Max).

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