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15000 Player In MTA SA !!


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Posted
There is easily 16.000 now..

There are now above 15900

no shit? Look at my last post. :roll:

"The humble beet is the answer to all riddles." - Rolf

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Posted

Actually, it's more like over 18500 players, but yes. :P

One of the [VCP] leaders // honorary member of the =PCP= gang.

 

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Posted
16.000 players x 0.25 cent €/$ with sms = 4.000 €/$

MTA Live 0.25 cent for 30 days

Maybe this is not bad idea :D

lol, MTA would make a lot of money, probably more than the donations amount... actually, never mind

My in-game name: Jaysds1

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World Of Tanks GameMode (Open-Source): https://github.com/Jaysds1/mtasa-wot-gamemode

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Posted
16.000 players x 0.25 cent €/$ with sms = 4.000 €/$

MTA Live 0.25 cent for 30 days

Maybe this is not bad idea :D

lol, MTA would make a lot of money, probably more than the donations amount... actually, never mind

But with this budget the mta team cam make new projects,example new gamemodes - official mtasa servers and more.

0.25 cent for 30 days is nothing.

Posted

The developers are not allowed to request any money from users to use MTA. In addition, the project is already illegal by itself for the obvious reasons, but Rockstar leaves us alone unless we mess up with them. Not to mention that having to pay to play is just the worst idea I have heard.

Official servers is most likely not going to happen either, developers have a life.

I used to know how to code, but then I took an arrow in the knee.

Project Redivivus - Remaking Old School MTA With New Code

MTA 0.6 Nightly 1 released

Posted

I wouldn't be able to play the game anymore and I doubt anyone would want to really pay. (Some might).

Also, great to see MTA growing. :)

Skype: strawberry.justin

  • 2 weeks later...
Posted
The developers are not allowed to request any money from users to use MTA. In addition, the project is already illegal by itself for the obvious reasons, but Rockstar leaves us alone unless we mess up with them. Not to mention that having to pay to play is just the worst idea I have heard.

Official servers is most likely not going to happen either, developers have a life.

As far as I know it is not illegal in any laws of the U.S. or in terms of Rockstar Games to provide add-ons to their games. It's not a conversion, it's not an overhaul, but I would say an add-on as it's optional. I also doubt Rockstar Games really cares as GTA V online probably has 10 times more users online than in MTA, maybe even 20. I don't know how many were sold.

Even if it is to be taken as a conversion, they still include all Rockstar Games copyrights and notifications and MTA:SA is doing this for total promotion reasons and so on. It would be a loss for Rockstar Games and not a win, if they decided to take MTA/SAMP down. MTA and SAMP have increased the amount of copies sold, giving them legit profit and mod developers get nothing, except the "permission" to keep going on. MTA developers can be bribed via Mantis in order to speed up the process of fixing a bug or feature they really want implemented.

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Posted

Rockstar Games EULA clearly says any reverse engineering, decompiling, disassembling or anything similar is strictly prohibited:

You agree not to:

...

reverse engineer, decompile, disassemble, display, perform, prepare derivative works based on, or otherwise modify the Software, in whole or in part;

But as I mentioned, Rockstar allows users to develop such modifications because it only helps them.

I used to know how to code, but then I took an arrow in the knee.

Project Redivivus - Remaking Old School MTA With New Code

MTA 0.6 Nightly 1 released

Posted

Another record reached :D

Date: 2013 Oct 5th 4:30 pm - Players: 18703

"The humble beet is the answer to all riddles." - Rolf

  • 1 month later...
Posted

Sorry, forgot to update :) Current is

Highest: 19213 players - 2013 Nov Sat 9th 17:30

"The humble beet is the answer to all riddles." - Rolf

  • 4 weeks later...
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