Jorgito'Molina Posted March 25, 2013 Posted March 25, 2013 (edited) addEventHandler( "onClientResourceStart", getResourceRootElement(), function ( ) fadeCamera( true ); setTimer( setCameraMatrix, 50, 1, 2538.47, 2074.72, 10.67, 1364.53, -1279.62, 13.54 ); --letterBox.flyIn( ); preloadClassesInfo( ); createClassSelectionWnd( ); createGroupSelectionWnd( ); createClassDescriptionWnd( ); createClassWeaponWnd( ); setTimer( createTempPed, 100, 1 ); showCursor( true ); showSpawnMenu( false, true ); showHUDComponents( allHUDElements ); end ); in spawn50p I made another post like this, in this want How to give a random camera when a player connect???? Edited March 25, 2013 by Guest
Castillo Posted March 25, 2013 Posted March 25, 2013 Create a table with the camera positions, then get a random index from it. http://lua-users.org/wiki/TablesTutorial math.random unpack San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Jorgito'Molina Posted March 25, 2013 Author Posted March 25, 2013 function ( ) local fadeCamera( true ) = { setCameraMatrix, 50, 1, 2538.47, 2074.72, 10.67, 1364.53, -1279.62, 13.54, setCameraMatrix, 50, 10 1967.71, 1342.9, 26.63, 2034.47, 1343.02, 20.01 } addEventHandler( "setTimer", root, function ( ) setCameraMatrix( source, fadecamera [math.random ( #fadecamera ) ] ) ); end ) i am noob creating tables, I read up 2.4 – Metatables and Metamethods, of "http://www.lua.org/manual/5.2/"
iPrestege Posted March 25, 2013 Posted March 25, 2013 (edited) Do you mean like that? CameraMatrix = { {x,y,z}, {x,y,z}, {x,y,z} } addEventHandler("onPlayerJoin",root, function ( ) local x,y,z = unpack(CameraMatrix[math.random(#CameraMatrix)]); setCameraMatrix(source,x,y,z); end ); Edited March 25, 2013 by Guest
Castillo Posted March 25, 2013 Posted March 25, 2013 Why do you loop the cameras? San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
iPrestege Posted March 25, 2013 Posted March 25, 2013 Why do you loop the cameras? ._. Edit i forget that see my post edit time and your post
xXMADEXx Posted March 25, 2013 Posted March 25, 2013 This is how i do it: camraViews = { {x,y,z,x2,y2,z2}, } function randomView() return unpack(camraViews[math.random(#camraViews)]) end addEventHandler("onPlayerJoin",root, function () local p = source local x,y,z,xx,yx,zx = randomView() fadeCamera(p, true, 5) setCameraMatrix(p,x,y,z,xx,yx,zx) end ) addEventHandler("onPlayerLogin",root, function () local k = source fadCamera(k,true,5) setCameraTarget(k,k) end ) The Ultimate Lua Tutorial! | MTA PHP SDK
hassan.k.s.a Posted March 25, 2013 Posted March 25, 2013 This is how i do it: camraViews = { {x,y,z,x2,y2,z2}, } function randomView() return unpack(camraViews[math.random(#camraViews)]) end addEventHandler("onPlayerJoin",root, function () local p = source local x,y,z,xx,yx,zx = randomView() fadeCamera(p, true, 5) setCameraMatrix(p,x,y,z,xx,yx,zx) end ) addEventHandler("onPlayerLogin",root, function () local k = source fadCamera(k,true,5) setCameraTarget(k,k) end ) fadeCamera(k,true,5) http://www.h7server.allalla.com/ -- http://qs-server.tk/ -- http://tfbgaming.net
ixjf Posted March 26, 2013 Posted March 26, 2013 (edited) function ( ) local fadeCamera( true ) = { setCameraMatrix, 50, 1, 2538.47, 2074.72, 10.67, 1364.53, -1279.62, 13.54, setCameraMatrix, 50, 10 1967.71, 1342.9, 26.63, 2034.47, 1343.02, 20.01 } addEventHandler( "setTimer", root, function ( ) setCameraMatrix( source, fadecamera [math.random ( #fadecamera ) ] ) ); end ) i am noob creating tables, I read up 2.4 – Metatables and Metamethods, of "http://www.lua.org/manual/5.2/" Metatables/metamethods are far from what you want. Your code has nothing to do with metatables either. Edited March 27, 2013 by Guest I used to know how to code, but then I took an arrow in the knee. Project Redivivus - Remaking Old School MTA With New Code MTA 0.6 Nightly 1 released
Moderators IIYAMA Posted March 26, 2013 Moderators Posted March 26, 2013 Just make it easy for your self. local camera = { {50, 1, 2538.47, 2074.72, 10.67, 1364.53, -1279.62, 13.54}, -- camera 1 {50, 10, 1967.71, 1342.9, 26.63, 2034.47, 1343.02, 20.01 } -- camera 2 } local indexCamera = #camera addEventHandler("onPlayerJoin",root, function () setTimer (function () if isElement (source) then setCameraMatrix( source,unpack(camera[math.random(indexCamera)])) fadeCamera(source, true)--fadecamera end end,3000,1) end) #camera -- table range. {} + {} = 2 math.random() -- can be number 1 t/m table range camera[]-- index the table. {}, {} unpack() -- unpack the data. >50, 1, 2538.47, 2074.72, 10.67, 1364.53, -1279.62, 13.54< Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
ixjf Posted March 26, 2013 Posted March 26, 2013 Just make it easy for your self. local camera = { {50, 1, 2538.47, 2074.72, 10.67, 1364.53, -1279.62, 13.54}, -- camera 1 {50, 10, 1967.71, 1342.9, 26.63, 2034.47, 1343.02, 20.01 } -- camera 2 } local indexCamera = #camera addEventHandler("onPlayerJoin",root, function () setTimer (function () if isElement (source) then setCameraMatrix( source,unpack(camera[math.random(indexCamera)])) fadeCamera(source, true)--fadecamera end end,3000,1) end) #camera -- table range. {} + {} = 2 math.random() -- can be number 1 t/m table range camera[]-- index the table. {}, {} unpack() -- unpack the data. >50, 1, 2538.47, 2074.72, 10.67, 1364.53, -1279.62, 13.54< Why are you declaring a variable and initializing it with the table's length? What's it for? I used to know how to code, but then I took an arrow in the knee. Project Redivivus - Remaking Old School MTA With New Code MTA 0.6 Nightly 1 released
Moderators IIYAMA Posted March 26, 2013 Moderators Posted March 26, 2013 well if you go index a both this range, don't you get some warnings/errors? Ftable = { {1}, {2}, {3} } outputChatBox(Ftable[4]) -- warning/error Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
ixjf Posted March 26, 2013 Posted March 26, 2013 (edited) well if you go index a both this range, don't you get some warnings/errors? Ftable = { {1}, {2}, {3} } outputChatBox(Ftable[4]) -- warning/error Sure, you do but since the table is indexed you can use # to get its length, turning things flexible. Edited March 27, 2013 by Guest I used to know how to code, but then I took an arrow in the knee. Project Redivivus - Remaking Old School MTA With New Code MTA 0.6 Nightly 1 released
Markeloff Posted March 26, 2013 Posted March 26, 2013 Give the player a camera ( the weapon ) or set his view on joining ? Some people want it to happen, some wish it would happen, others make it happen.
Moderators IIYAMA Posted March 26, 2013 Moderators Posted March 26, 2013 @Markeloff Re: How to give a random camera when a player connect???? (title) Hey bro! @ixjf correct as you said you can also write it like this: setCameraMatrix( source,unpack(camera[math.random(#camera)])) Then you have to re-index the table, but if that isn't needed then I prefer a value outside the function. But very flexible.(re-index) Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
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