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Script lagging and crashing everyones computers


Sex*

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It depends what is in the script. Simple GUI shouldn't lag. Maybe you have some other resource which uses a render event that may slow down their fps. On my very old PC, it took about 1-2 seconds before I could open admin panel the first time but that panel is full of ui elements and when I hid it and reopened it was fine. It only happened at creation of GUI.

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I don't have that script and I'm sure there are other people here who can help you with that. Speaking to the author of the resource would be the best idea, so that he can fix it and release a new fixed version.

Ok, the loadplayerdata and saveplayerdata some parts, actually all the script has loadplayerdata and saveplayerdata in everything.:

function newLevelSystem(thePlayer) 
    local playerCash = tonumber(loadPlayerData(thePlayer,"cash")) 
    local playerLevel = tonumber(loadPlayerData(thePlayer,"level")) 
    if not (playerLevel == 41) then 
        if (playerCash >= levelPrices[playerLevel+1]) then 
            savePlayerData(thePlayer,"cash",playerCash-levelPrices[playerLevel+1]) 
            savePlayerData(thePlayer,"level",playerLevel+1) 
            if (playerLevel+1 > 25) then 
                outputChatBox("#ff4000*#FFFFFFCongratulations#ff4000!#FFFFFF You are now level #ff4000["..specialLevelNames[playerLevel-24].."]#FFFFFF!",thePlayer,255,255,255,true) 
                outputChatBox("#ff4000*[ #FFFFFF"..getPlayerName(thePlayer).."#ff4000]#FFFFFF has levelled up! He/She is now level#FF0000 "..specialLevelNames[playerLevel-24].."#FFFFFF!",getRootElement(),255,255,255,true) 
            else 
                outputChatBox("#0000ff* #FFFFFFCongratulations#0000ff!#FFFFFF You are now level #ABCDEF"..playerLevel+1 .."#FFFFFF!",thePlayer,255,255,255,true) 
                outputChatBox("#0000ff* #FFFFFF"..getPlayerName(thePlayer).."#FFFFFF has levelled up! He/She is now level#FF0000 "..playerLevel+1 .."#FFFFFF!",getRootElement(),255,255,255,true) 
            end 
        else 
            outputChatBox("#0000ff* #FFFFFFYou need another #ABCDEF$"..levelPrices[playerLevel+1]-playerCash.."#FFFFFF to advance to the next level!",thePlayer,255,255,255,true) 
            levelAchievements(thePlayer) 
            return false 
        end 
    else 
        outputChatBox("#0000ff* #FFFFFFYou have reached the maximum possible level! #0000ff[#FFFFFF Level 25 #FFFF00ELITE #0000ff]",thePlayer,255,255,255,true) 
        return false 
    end 
    local playerLevel = tonumber(loadPlayerData(thePlayer,"level")) 
    if (playerLevel == 25) then 
        outputChatBox("#0000ff",thePlayer,255,255,255,true) 
        outputChatBox("#0000ff",thePlayer,255,255,255,true) 
        outputChatBox("#0000ff",thePlayer,255,255,255,true) 
        outputChatBox("#0000ff",thePlayer,255,255,255,true) 
        outputChatBox("#0000ff",thePlayer,255,255,255,true) 
        outputChatBox("#0000ff",thePlayer,255,255,255,true) 
        outputChatBox("#0000ff-------------------------------------",thePlayer,255,255,255,true) 
        outputChatBox("#0000ff* #FFFFFFYou have reached level #FF000025#FFFFFF!",thePlayer,255,255,255,true) 
        outputChatBox("#0000ff* #FFFFFFYou can now start again from level 10 in #FFFF00ELITE #FFFFFFmode!",thePlayer,255,255,255,true) 
        outputChatBox("#0000ff-------------------------------------",thePlayer,255,255,255,true) 
        outputChatBox("#0000ff",thePlayer,255,255,255,true) 
        outputChatBox("#0000ff",thePlayer,255,255,255,true) 
    elseif (playerLevel == 26) then 
        outputChatBox("#0000ff* #FFFFFFYou now earn more money from winning and setting new top hunter times!",thePlayer,255,255,255,true) 
    elseif (playerLevel == 41) then 
        outputChatBox("#0000ff",thePlayer,255,255,255,true) 
        outputChatBox("#0000ff",thePlayer,255,255,255,true) 
        outputChatBox("#0000ff",thePlayer,255,255,255,true) 
        outputChatBox("#0000ff",thePlayer,255,255,255,true) 
        outputChatBox("#0000ff",thePlayer,255,255,255,true) 
        outputChatBox("#0000ff",thePlayer,255,255,255,true) 
        outputChatBox("#0000ff",thePlayer,255,255,255,true) 
        outputChatBox("#0000ff",thePlayer,255,255,255,true) 
        outputChatBox("#0000ff",thePlayer,255,255,255,true) 
        outputChatBox("#0000ff",thePlayer,255,255,255,true) 
        outputChatBox("#0000ff",thePlayer,255,255,255,true) 
        outputChatBox("#0000ff",thePlayer,255,255,255,true) 
        outputChatBox("#0000ff---------------------------------------",thePlayer,255,255,255,true) 
        outputChatBox("#0000ff* Congratulations on reaching level #0000ff ELITE#0000ff!",thePlayer,255,255,255,true) 
        outputChatBox("#0000ff",thePlayer,255,255,255,true) 
        outputChatBox("#0000ff* You have reached the maximum level!",thePlayer,255,255,255,true) 
        outputChatBox("#0000ff---------------------------------------",thePlayer,255,255,255,true) 
        outputChatBox("#0000ff",thePlayer,255,255,255,true) 
    end 
    scoreboardRefresh(thePlayer) 
    refreshStats(thePlayer) 
    progressBarUpdate(thePlayer) 
    levelAchievements(thePlayer) 
end 
  

function refreshStats(thePlayer) 
    local playerLevel = tonumber(loadPlayerData(thePlayer,"level")) 
    local playerCash = tonumber(loadPlayerData(thePlayer,"cash")) 
    local unlockedAchievements = tonumber(loadPlayerData(thePlayer,"unlockedAchievements")) 
    local totalTimesJoined = tonumber(loadPlayerData(thePlayer,"totalTimesJoined")) 
    local mapsWon = tonumber(loadPlayerData(thePlayer,"mapsWon")) 
    local mapsPlayed = tonumber(loadPlayerData(thePlayer,"mapsPlayed")) 
    local totalHunters = tonumber(loadPlayerData(thePlayer,"totalHunters")) 
    local totalToptimes = tonumber(loadPlayerData(thePlayer,"totalToptimes")) 
    local totalMoneyEarned = tonumber(loadPlayerData(thePlayer,"totalMoneyEarned")) 
    local totalMoneySent = tonumber(loadPlayerData(thePlayer,"totalMoneySent")) 
    local totalBets = tonumber(loadPlayerData(thePlayer,"totalBets")) 
    local totalBetsEarned = tonumber(loadPlayerData(thePlayer,"totalBetsEarned")) 
    local totalBetsWon = tonumber(loadPlayerData(thePlayer,"totalBetsWon")) 
    local totalDeaths = tonumber(loadPlayerData(thePlayer,"totalDeaths")) 
    local totalPlayingTimeMinutes = tonumber(loadPlayerData(thePlayer,"totalPlayingTimeMinutes")) 
    local totalPlayingTimeHours = tonumber(loadPlayerData(thePlayer,"totalPlayingTimeHours")) 
    local totalReactionTests = tonumber(loadPlayerData(thePlayer,"totalReactionTests")) 
    local bestReactionTime = tonumber(loadPlayerData(thePlayer,"bestReactionTime")) 
  
    levelImage = getRankingImage(playerLevel) 
    levelDisplay = getEliteName(playerLevel) 
    local winRatio = 0 
    if mapsPlayed == 0 and mapsWon == 0 then 
        winRatio = 0 
    elseif mapsPlayed ~= 0 and mapsWon == 0 then 
        winRatio = 0 
    elseif mapsPlayed ~= 0 and mapsWon ~= 0 then 
        winRatio = math.round(((100/mapsPlayed)*mapsWon),2) 
    elseif mapsWon > mapsPlayed then 
        winRatio = 0 
    end 
    callClientFunction(thePlayer,"refreshStats",levelDisplay,levelImage,playerCash,unlockedAchievements,totalTimesJoined,mapsWon,mapsPlayed,winRatio,totalHunters,totalToptimes,totalMoneyEarned,totalMoneySent,totalBets,totalBetsEarned,totalBetsWon,totalDeaths,totalPlayingTimeMinutes,totalPlayingTimeHours,totalReactionTests,bestReactionTime) 
end 
  

function checkForFirstTimeJoined(thePlayer) 
    local joinedBefore = tonumber(loadPlayerData(thePlayer,"joinedBefore")) 
    if joinedBefore == 0 then 
        callClientFunction(callClientFunction,1000,1,thePlayer,"performSettingsUpdate") 
        savePlayerData(thePlayer,"joinedBefore",1) 
        outputChatBox("#ff4000*#FF0000Welcome to The Proffessionals, #ff4000[#ffffff"..getPlayerName(thePlayer.."#ff4000]#FFFFFF!",thePlayer,255,255,255,true)) 
    end 
end 
  
  
function getDataOnStart(thePlayer) 
    local pName = loadPlayerData(thePlayer,"pName") 
    local pAge = loadPlayerData(thePlayer,"pAge") 
    local pEmail = loadPlayerData(thePlayer,"pEmail") 
    local pMsn = loadPlayerData(thePlayer,"pMsn") 
    local pSkype = loadPlayerData(thePlayer,"pSkype") 
    local pXfire = loadPlayerData(thePlayer,"pXfire") 
    local pICQ = loadPlayerData(thePlayer,"pICQ") 
    local pXBL = loadPlayerData(thePlayer,"pXBL") 
    callClientFunction(thePlayer,"setDataOnStart",pName,pAge,pEmail,pMsn,pSkype,pXfire,pICQ,pXBL) 
end 
  
function getPersonalDetails(requestingPlayer,thePlayerName) 
    local thePlayer = findPlayerByName(thePlayerName) 
    local allowPersonalDetails = loadPlayerData(thePlayer,"allowPersonalDetails") 
    if allowPersonalDetails == tostring(true) or tonumber(allowPersonalDetails) == 0 then 
        local pName = loadPlayerData(thePlayer,"pName") 
        local pAge = loadPlayerData(thePlayer,"pAge") 
        local pEmail = loadPlayerData(thePlayer,"pEmail") 
        local pMsn = loadPlayerData(thePlayer,"pMsn") 
        local pSkype = loadPlayerData(thePlayer,"pSkype") 
        local pXfire = loadPlayerData(thePlayer,"pXfire") 
        local pICQ = loadPlayerData(thePlayer,"pICQ") 
        local pXBL = loadPlayerData(thePlayer,"pXBL") 
        callClientFunction(requestingPlayer,"displayPersonalDetails",pName,pAge,pEmail,pMsn,pSkype,pXfire,pICQ,pXBL) 
    else 
        outputChatBox("#0000ff* #FFFFFFThe other player has disabled viewing his personal details!",requestingPlayer,255,255,255,true) 
    end 
end 
  
function getPlayerRaceStats(requestingPlayer,thePlayerName) 
    local thePlayer = findPlayerByName(thePlayerName) 
    local playerLevel = tonumber(loadPlayerData(thePlayer,"level")) 
    local playerCash = tonumber(loadPlayerData(thePlayer,"cash")) 
    local unlockedAchievements = tonumber(loadPlayerData(thePlayer,"unlockedAchievements")) 
    local totalTimesJoined = tonumber(loadPlayerData(thePlayer,"totalTimesJoined")) 
    local mapsWon = tonumber(loadPlayerData(thePlayer,"mapsWon")) 
    local mapsPlayed = tonumber(loadPlayerData(thePlayer,"mapsPlayed")) 
    local totalHunters = tonumber(loadPlayerData(thePlayer,"totalHunters")) 
    local totalToptimes = tonumber(loadPlayerData(thePlayer,"totalToptimes")) 
    local totalMoneyEarned = tonumber(loadPlayerData(thePlayer,"totalMoneyEarned")) 
    local totalMoneySent = tonumber(loadPlayerData(thePlayer,"totalMoneySent")) 
    local totalBets = tonumber(loadPlayerData(thePlayer,"totalBets")) 
    local totalBetsEarned = tonumber(loadPlayerData(thePlayer,"totalBetsEarned")) 
    local totalBetsWon = tonumber(loadPlayerData(thePlayer,"totalBetsWon")) 
    local totalDeaths = tonumber(loadPlayerData(thePlayer,"totalDeaths")) 
    local totalPlayingTimeMinutes = tonumber(loadPlayerData(thePlayer,"totalPlayingTimeMinutes")) 
    local totalPlayingTimeHours = tonumber(loadPlayerData(thePlayer,"totalPlayingTimeHours")) 
end 
  

function getPlayerStats(triggeringPlayer,thePlayer) 
    local allowStats = loadPlayerData(thePlayer,"allowStats") 
    if allowStats == tostring(true) or tonumber(allowStats) == 0 then 
        local playerLevel = tonumber(loadPlayerData(thePlayer,"level")) 
        local playerCash = tonumber(loadPlayerData(thePlayer,"cash")) 
        local unlockedAchievements = tonumber(loadPlayerData(thePlayer,"unlockedAchievements")) 
        local totalTimesJoined = tonumber(loadPlayerData(thePlayer,"totalTimesJoined")) 
        local mapsWon = tonumber(loadPlayerData(thePlayer,"mapsWon")) 
        local mapsPlayed = tonumber(loadPlayerData(thePlayer,"mapsPlayed")) 
        local totalHunters = tonumber(loadPlayerData(thePlayer,"totalHunters")) 
        local totalToptimes = tonumber(loadPlayerData(thePlayer,"totalToptimes")) 
        local totalMoneyEarned = tonumber(loadPlayerData(thePlayer,"totalMoneyEarned")) 
        local totalMoneySent = tonumber(loadPlayerData(thePlayer,"totalMoneySent")) 
        local totalBets = tonumber(loadPlayerData(thePlayer,"totalBets")) 
        local totalBetsEarned = tonumber(loadPlayerData(thePlayer,"totalBetsEarned")) 
        local totalBetsWon = tonumber(loadPlayerData(thePlayer,"totalBetsWon")) 
        local totalDeaths = tonumber(loadPlayerData(thePlayer,"totalDeaths")) 
        local totalPlayingTimeMinutes = tonumber(loadPlayerData(thePlayer,"totalPlayingTimeMinutes")) 
        local totalPlayingTimeHours = tonumber(loadPlayerData(thePlayer,"totalPlayingTimeHours")) 
        local totalReactionTests = tonumber(loadPlayerData(thePlayer,"totalReactionTests")) 
        local bestReactionTime = tonumber(loadPlayerData(thePlayer,"bestReactionTime")) 
        levelImage = getRankingImage(playerLevel) 
        levelDisplay = getEliteName(playerLevel) 
        local winRatio = 0 
        if mapsPlayed == 0 and mapsWon == 0 then 
            winRatio = 0 
        elseif mapsPlayed ~= 0 and mapsWon == 0 then 
            winRatio = 0 
        elseif mapsPlayed ~= 0 and mapsWon ~= 0 then 
            winRatio = math.round(((100/mapsPlayed)*mapsWon),2) 
        elseif mapsWon > mapsPlayed then 
            winRatio = 0 
        end 
        callClientFunction(triggeringPlayer,"displayPersonalStats",thePlayer,levelDisplay,levelImage,playerCash,unlockedAchievements,totalTimesJoined,mapsWon,mapsPlayed,winRatio,totalHunters,totalToptimes,totalMoneyEarned,totalMoneySent,totalBets,totalBetsEarned,totalBetsWon,totalDeaths,totalPlayingTimeMinutes,totalPlayingTimeHours,totalReactionTests,bestReactionTime) 
    else 
        outputChatBox("#0000ff* #FFFFFFThe other player has disabled viewing his stats!",triggeringPlayer,255,255,255,true) 
    end 
end 
  

function buyMap(thePlayer,mapName) 
    local playerLevel = tonumber(loadPlayerData(thePlayer,"level")) 
    local playerCash = tonumber(loadPlayerData(thePlayer,"cash")) 
  

addEvent("onScriptSetNextMap",true) 
addEventHandler("onScriptSetNextMap",getRootElement(), 
function (mapName) 
    thePlayer = source 
    local playerCash = tonumber(loadPlayerData(thePlayer,"cash")) 
  

function getClientSettings(thePlayer) 
    a = loadPlayerData(thePlayer,"allowPersonalDetails") 
    b = loadPlayerData(thePlayer,"allowStats") 
    c = loadPlayerData(thePlayer,"useCustomNametag") 
    d = loadPlayerData(thePlayer,"useCustomSkin") 
    e = loadPlayerData(thePlayer,"useCustomVehicleColor") 
    f = loadPlayerData(thePlayer,"soundMessage") 
    g = loadPlayerData(thePlayer,"soundRequest") 
    h = loadPlayerData(thePlayer,"showOnDeath") 
    i = loadPlayerData(thePlayer,"useHunterSkin") 
    j = loadPlayerData(thePlayer,"chatAcceptMode") 
    callClientFunction(thePlayer,"configureOptions",true,a,b,c,d,e,f,g,h,i,j) 
end 

function showUserpanelOnDeath() 
    if (loadPlayerData(source,"showOnDeath") == "true") then 
        callClientFunction(source,"displayUserpanel") 
    end 
  

function saveNametagColor(thePlayer,r,g,b) 
    local playerCash = tonumber(loadPlayerData(thePlayer,"cash")) 
    savePlayerData(thePlayer,"cash",playerCash-nametagPrice) 
    savePlayerData(thePlayer,"nametagRed",r) 
    savePlayerData(thePlayer,"nametagGreen",g) 
    savePlayerData(thePlayer,"nametagBlue",b) 
    setNametagColor(thePlayer) 
    outputChatBox("#*#FFFFFFYou have purchased a new nametag color for #ABCDEF$"..nametagPrice.."#FFFFFF!",thePlayer,255,255,255,true) 
    savePlayerData(thePlayer,"everPurchasedNametagColor",1) 
    setElementData(thePlayer,"everPurchasedNametagColor",1) 
    scoreboardRefresh(thePlayer) 
end 
  
function getNametagLevel(thePlayer) 
    local playerCash = tonumber(loadPlayerData(thePlayer,"cash")) 
    local playerLevel = tonumber(loadPlayerData(thePlayer,"level")) 
    if playerLevel >= nametagLevel then 
        if playerCash >= nametagPrice then 
            callClientFunction(thePlayer,"showNametagWindow") 
        else 
            outputChatBox("#ff4000*#FFFFFFERROR! You don't have enough money!",thePlayer,255,255,255,true) 
        end 
    else 
        outputChatBox("#ff4000*#FFFFFFERROR! You need to be level #ABCDEF"..nametagLevel.."#FFFFFF or higher to change your nametag color!",thePlayer,255,255,255,true) 
    end 
end 
  
  
function setNametagColor(thePlayer) 
    local ifSet = tonumber(getElementData(thePlayer,"everPurchasedNametagColor")) 
    if ifSet == 1 then 
        local useColor = loadPlayerData(thePlayer,"useCustomNametag") 
        if useColor == "true" then 
            local r = tonumber(loadPlayerData(thePlayer,"nametagRed")) 
            local g = tonumber(loadPlayerData(thePlayer,"nametagGreen")) 
            local b = tonumber(loadPlayerData(thePlayer,"nametagBlue")) 
            callClientFunction(thePlayer,"setCustomNametagColor",true,r,g,b) 
        end 
    end 
end 
addEventHandler("onPlayerJoin",getRootElement(),setNametagColor) 

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And that scripter also told that setAccountData and getAccountData would be better. But how much? Is setAccountData and getaccountData without XML and the saving works after server restart? And yes im using XML right now.

Please dont start an argue. So? what should be the best?

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