SirniNamaz Posted October 13, 2012 Posted October 13, 2012 is it possible to make gui (with all its elements) to fade in or out?
Castillo Posted October 13, 2012 Posted October 13, 2012 Yes, you must use: guiSetAlpha on it's main element where every other element is child of it. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Dev Posted October 14, 2012 Posted October 14, 2012 Also, you can place a timer if you want it to slowly fade out/in. "First they ignore you, then they laugh at you, then they fight you, then you win." - Mahatma Gandhi (1869-1948)
Anderl Posted October 14, 2012 Posted October 14, 2012 Also, you can place a timer if you want it to slowly fade out/in. onClientRender and getTickCount is better. "[...] If you don’t love it, if you’re not having fun doing it, you don’t really love it, you’re going to give up." - Steve Jobs, 2007
myonlake Posted October 14, 2012 Posted October 14, 2012 Didn't arc_'s animation library have the feature for GUI elements too? If I helped you, please click the like button on the right Thanks!
Anderl Posted October 14, 2012 Posted October 14, 2012 Didn't arc_'s animation library have the feature for GUI elements too? _arc's animation library has bugs. "[...] If you don’t love it, if you’re not having fun doing it, you don’t really love it, you’re going to give up." - Steve Jobs, 2007
myonlake Posted October 14, 2012 Posted October 14, 2012 _arc's animation library has bugs. What type of bugs? I would like to know as well because I might be using it soon. If I helped you, please click the like button on the right Thanks!
Anderl Posted October 14, 2012 Posted October 14, 2012 _arc's animation library has bugs. What type of bugs? I would like to know as well because I might be using it soon. I only remember one: When an animation is playing, if you minimize game, the animation stops and it bugs the whole thing. "[...] If you don’t love it, if you’re not having fun doing it, you don’t really love it, you’re going to give up." - Steve Jobs, 2007
myonlake Posted October 14, 2012 Posted October 14, 2012 _arc's animation library has bugs. What type of bugs? I would like to know as well because I might be using it soon. I only remember one: When an animation is playing, if you minimize game, the animation stops and it bugs the whole thing. Well with the new functions of MTA you are able to prevent that. We are now able to see if the client has minimized the window. With some small scripting in the library we can fix it Thanks though. If I helped you, please click the like button on the right Thanks!
Anderl Posted October 14, 2012 Posted October 14, 2012 Well with the new functions of MTA you are able to prevent that. We are now able to see if the client has minimized the window. With some small scripting in the library we can fix it Thanks though. There are other bugs, anyway. I'd rather make my own. "[...] If you don’t love it, if you’re not having fun doing it, you don’t really love it, you’re going to give up." - Steve Jobs, 2007
Castillo Posted October 14, 2012 Posted October 14, 2012 I found other kind of bugs while using the moving elements part, it some times got bugged and didn't finish animation and so on. For this kind of animation, I recommend making it by yourself, is not hard. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Anderl Posted October 14, 2012 Posted October 14, 2012 I found other kind of bugs while using the moving elements part, it some times got bugged and didn't finish animation and so on.For this kind of animation, I recommend making it by yourself, is not hard. Exactly, I got that one too. "[...] If you don’t love it, if you’re not having fun doing it, you don’t really love it, you’re going to give up." - Steve Jobs, 2007
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