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Hi all how to Make script that give money if player write in the chat the correct word ?

like [Random] the faster one type "mta" get Money

if some type it

(getPlayerName(source) .. is the faster typer and got ...

i want some one make halft of it so i can learn how to Make it by my self :$

thx all

:D

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local money=100 
first=false 
  
function money(player) 
if first then  
givePlayerMoney(player,money) 
first=false 
outputChatBox(getPlayerName(player).."was the first and got 100 $") 
else 
outputChatBox("You are not the first") 
 end 
  end 
addCommandHandler(freemoney,money)-- if the player write /freemoney and he is the firs after loading the money then he will get 100 $ 
  
function reloadmoney() 
first=true 
outputChatBox("Write '/freemoney' and you can won 100$ if you type it fast") 
end 
addCommandHandler(startmoney,money) -- if you type startmoney the you will start a new chance to type you can make it whit a timer ex. in every 5 min to load money or how you want  
  

Link to comment
local money=100 
first=false 
  
function money(player) 
if first then  
givePlayerMoney(player,money) 
first=false 
outputChatBox(getPlayerName(player).."was the first and got 100 $") 
else 
outputChatBox("You are not the first") 
 end 
  end 
addCommandHandler(freemoney,money)-- if the player write /freemoney and he is the firs after loading the money then he will get 100 $ 
  
function reloadmoney() 
first=true 
outputChatBox("Write '/freemoney' and you can won 100$ if you type it fast") 
end 
addCommandHandler(startmoney,money) -- if you type startmoney the you will start a new chance to type  
  

Your code is wrong.

local first = false 
  
addEventHandler('onPlayerChat',root, 
       function(message,messageType) 
          if messageType == "0" and message == "money" then 
              if first then 
                    givePlayerMoney(source,100) 
                    outputChatBox(getPlayerName(source).." was the first and got 100$!",root,255,255,255,false) 
              else 
                     outputChatBox("Next time try to be more faster!",source,255,255,255,false) 
              end 
         end 
    end 
) 

Only a example.

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Won't work. It will always reset it and all will be winners.

Make a function to start the competition and then the first one saying the word wins.

When you type /startspeedtest it will wait for a minute and those who joined will be added in the game, more than one player. And if you wrote faster than a second, you will fail because of bind/F8. Or depends how long word.

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i want as Draken write not a command a a word type in chat then win

:(

like this ??

local Name = getPlayerName(source) 
local g_Root = getRootElement() 
local win = math.random (1,100) 
local first = false 
addEventHandler('onPlayerChat',root, 
    function(message, messageType) 
    if messageType == "0" and message == "money" then 
    if (first) then 
    givePlayerMoney(source,win) 
    outputChatBox(Name .." was The First Player and got".. win.. "$ !",g_Root,255,255,0,false) 
    else 
    outputChatBox("Next Time Try To Be More Faster !",source,255,0,255,false) 
    end 
   end 
end 
) 

Link to comment
local alreadyWon = false 
local msg = "money" 
  
addEventHandler('onPlayerChat',root, 
    function(message, messageType) 
        if (messageType == 0 and message == msg) then 
            if ( not alreadyWon ) then 
                local win = math.random (1, 100) 
                alreadyWon = true 
                givePlayerMoney(source, win) 
                outputChatBox(getPlayerName(source) .." was The First Player and got $".. win.. "!",root,255,255,0,false) 
            else 
                outputChatBox("Next Time Try To Be More Faster !",source,255,0,255,false) 
            end 
        end 
    end 
) 

Link to comment

i have made this as a start for learn lua and how to make simple roll :)

local alreadyWon = false 
local word =  
{ 
    'SoldSnake14' 
     'Evil-Cod3r' 
}     
addEventHandler('onPlayerChat',root, 
    function(message, messageType) 
        if (messageType == 0 and message == word) then 
            if ( not alreadyWon ) then 
                local win = math.random (1, 100) 
                local Random = word[ math.random( word ) ] 
                alreadyWon = true 
                givePlayerMoney(source, win) 
                outputChatBox(getPlayerName(source) .." was The First Player and got $".. win.. "!",root,255,255,0,false) 
            else 
                outputChatBox("Next Time Try To Be More Faster !",source,255,0,255,false) 
            end 
        end 
    end 
) 

Link to comment
i have made this as a start for learn lua and how to make simple roll :)
local alreadyWon = false 
local word =  
{ 
    'SoldSnake14' 
     'Evil-Cod3r' 
}     
addEventHandler('onPlayerChat',root, 
    function(message, messageType) 
        if (messageType == 0 and message == word) then 
            if ( not alreadyWon ) then 
                local win = math.random (1, 100) 
                local Random = word[ math.random( word ) ] 
                alreadyWon = true 
                givePlayerMoney(source, win) 
                outputChatBox(getPlayerName(source) .." was The First Player and got $".. win.. "!",root,255,255,0,false) 
            else 
                outputChatBox("Next Time Try To Be More Faster !",source,255,0,255,false) 
            end 
        end 
    end 
) 

I think it will work...

local alreadyWon = false 
local words =  
   { 
       '39s939k239' 
       'ds9sd8409' 
   }     
  
setTimer( 
      function() 
          word = words[math.random(#words)] 
          money = math.random(50,500) 
          outputChatBox("Say "..word.." to win $"..money.."!",root,255,255,false) 
      end, 
100000,0)    
  
addEventHandler('onPlayerChat',root, 
    function(message, messageType) 
        if (messageType == 0 and message == word) then 
            if ( not alreadyWon ) then 
                alreadyWon = true 
                givePlayerMoney(source, money) 
                outputChatBox(getPlayerName(source) .." was The First Player and got $"..money.. "!",root,255,255,0,false) 
            else 
                outputChatBox("Next Time Try To Be More Faster !",source,255,0,255,false) 
            end 
        end 
    end 
) 

Link to comment
local alreadyWon = false 
local wordsTable = 
{ 
    'SoldSnake14' 
    'Evil-Cod3r' 
} 
local word = "" 
  
function setRandomWord() 
    word = wordsTable[math.random(#wordsTable)] 
    outputChatBox("Write: ".. word .." to get some money!",root,255,255,0) 
    alreadyWon = false 
    setTimer(setRandomWord,60000,1) 
end 
setTimer(setRandomWord,60000,1) 
  
addEventHandler('onPlayerChat',root, 
    function(message, messageType) 
        if (messageType == 0 and message == word) then 
            if ( not alreadyWon ) then 
                local win = math.random (1, 100) 
                alreadyWon = true 
                word = "" 
                givePlayerMoney(source, win) 
                outputChatBox(getPlayerName(source) .." was The First Player and got $".. win.. "!",root,255,255,0,false) 
            else 
                outputChatBox("Next Time Try To Be More Faster !",source,255,0,255,false) 
            end 
        end 
    end 
) 

Every 60 seconds a random word will be set.

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lock = false 
join = false 
players = 0 
  
addCommandHandler("startgame", 
     function(player, cmd) 
          if lock then 
               outputChatBox("Fastest typer game started - join with /joingame.", root, 255, 255, 0, false) 
               setTimer(closeJoining, 60000, 1) 
               lock = true 
          else 
               outputChatBox("Game is already running!", player, 255, 0, 0, false) 
          end 
     end 
) 
  
addCommandHandler("joingame", 
     function(player, cmd) 
          if join then 
               if not getElementData(player, "moneygame") then 
                    players = tonumber(players) + 1 
                    setElementData(player, "moneygame", 1) 
                    outputChatBox(getPlayerName(player) .. " has joined the money game!", root, 0, 255, 0, false) 
               else 
                    outputChatBox("You're already participating the game!", player, 255, 0, 0, false) 
               end 
         else 
              outputChatBox("Game is not started or is running already!", player, 255, 0, 0, false) 
         end 
     end 
) 
  
function closeJoining() 
     if players > 1 then 
          join = false 
          outputChatBox("Money game is now locked - game starts in 20 seconds!", root, 255, 0, 0, false) 
          setTimer(outputChatBox, 20000, 1, "Money game started! Say 'money' first to win!", root, 255, 255, 255, false) 
     else 
          players = 0 
          outputChatBox("Money game was not started due not enough players.", root, 255, 0, 0, false) 
     end 
end 
  
addEventHandler("onPlayerChat", root, 
     function(message, messageType) 
          if messageType == "0" and string.find(message, "money") then 
               if getElementData(source, "moneygame") then 
                    cancelEvent() 
                    outputChatBox(getPlayerName(source) .. " was first and won $100!", root, 255, 255, 0, false) 
                    givePlayerMoney(source, 100) 
                    for i,v in ipairs(getElementsByType("player")) do 
                         if getElementData(v, "moneygame") then 
                              outputChatBox("Sorry you lost the game!", v, 255, 0, 0, false) 
                              removeElementData(v, "moneygame") 
                         end 
                    end 
                    players = 0 
               end 
          end 
     end 
) 

EDIT: Looks like you did it already.. well here's mine.

Edited by Guest
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