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Multi Theft Auto: San Andreas 1.3 released!


jhxp

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  • MTA Team
Posted (edited)

Our next major version, Multi Theft Auto: San Andreas 1.3 has been in the RC stage for over two weeks, and today we are ready to announce its stable release.

Major highlights of this release:

  • fixes for various network problems which occured in 1.1 and 1.2 series (including a fix for "Map download breaking often on large transfers" issue)
  • added new scripting functions for removal of default GTASA map objects (including breakable ones)
  • introduced a new scripting event - onClientVehicleCollision
  • implemented a new scripting function - takePlayerScreenShot
  • fixes for various crashes and issues (including "warp glitch", inaccurate heat seekers sync, createProjectile() velocity desync between clients, custom models texture crash, "white models" when using custom models and more)
  • added functionality to protect client-side scripts which pre-compiles them before being sent and stops resources from being saved on disk. This is configurable in the resource's meta.xml.
  • added pixel manipulation functionality
  • introduced new client-side scripting functions - setBirdsEnabled and getBirdsEnabled
  • included a new gui skin - Lighter black - contributed by Aibo

You can find other changes here and there (from r3551 upwards).

lighterblack-by-aibo.png gta_sa_2011-03-12_16-47-35-75.png mta-screen_2010-05-26_21-42-23.jpg

As usual, you can download it from our main page. Updated Linux server files are also available.

Take care.

-- MTA Team

Edited by Guest

One of the [VCP] leaders // honorary member of the =PCP= gang.

 

Do not PM me your MTA:SA Client / Server support questions, Lua scripting questions, unban requests or server toplist concerns - please ask them here: MTA:SA Support subforum, here: Scripting subforum, here: Ban appeals or here: Servers instead.

For other inquiries - please expect delays in replies when messaging me.

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Posted

Good work

Developers, Developers, Developers, Developers.... © Steve Balmer

http://www.lua.org/about.html

Quote
Please do not write it as "LUA", which is both ugly and confusing, because then it becomes an acronym with different meanings for different people. So, please, write "Lua" right!
Posted
Let's create MTA:SA 1.4 in next week!

Do you need googlecode access? We will really appreciate your cooperation.

Posted (edited)

Jesus, every release is so fast and I do really like it.

EDIT: Update the functions which are saying : "FROM VERSION 1.3 ONWARDS" in the wiki.

Edited by Guest
Posted

Let us hope this fixed all the network problems. Good job and now no major releases for some time kthnxbb :lol:

Kyes reaction after getting banned twice from #ivmp

kalcor2b7jh.png

Yep, very mature.

Posted

Good job, keep up the good work!

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted
Our next major version, Multi Theft Auto: San Andreas 1.3 has been in the RC stage for over two weeks, and today we are ready to announce its stable release.

Major highlights of this release:

[*] fixes for various network problems which occured in 1.1 and 1.2 series (including a fix for "Map download breaking often on large transfers" issue)

-- MTA Team

FINALLY!

Posted
If I add protected="true" to client-side files they will not loaded.

Server: Linux MTA:SA Server v1.3-release-3734

Files? Do you mean scripts?

Posted
[*] added pixel manipulation functionality

I'm sorry if I sound dumb, but how to do this? With shaders?

-

Posted

just updated a lag free 1.2 server to 1.3 exactly the same settings and resources an suddenly.....lag...

am i doin something wrong here? gonna go back to 1.2 for the time being hope an update in the future helps

Posted
just updated a lag free 1.2 server to 1.3 exactly the same settings and resources an suddenly.....lag...

am i doin something wrong here? gonna go back to 1.2 for the time being hope an update in the future helps

Nah 1.3 has terrific lags problem.. with 1.2 I can't download maps, and with 1.3 I keep getting random disconnections and massive lags.

Posted

Calm down, guys. It's not that simple to fix the lag, since networking is a very hard task (I've been working in 4 scripting languages by about 6 years, I recently started trying to make my own networking system for a videogame and I suck hard lol).

Just wait for the right update.

Posted

finally fixed the bugs in version 1.2, I hope everyone

Please do not PM me with scripting related question nor support, use the forums instead.

Guest
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