MTA Team jhxp Posted January 24, 2012 MTA Team Share Posted January 24, 2012 (edited) Our next major version, Multi Theft Auto: San Andreas 1.3 has been in the RC stage for over two weeks, and today we are ready to announce its stable release. Major highlights of this release: fixes for various network problems which occured in 1.1 and 1.2 series (including a fix for "Map download breaking often on large transfers" issue) added new scripting functions for removal of default GTASA map objects (including breakable ones) introduced a new scripting event - onClientVehicleCollision implemented a new scripting function - takePlayerScreenShot fixes for various crashes and issues (including "warp glitch", inaccurate heat seekers sync, createProjectile() velocity desync between clients, custom models texture crash, "white models" when using custom models and more) added functionality to protect client-side scripts which pre-compiles them before being sent and stops resources from being saved on disk. This is configurable in the resource's meta.xml. added pixel manipulation functionality introduced new client-side scripting functions - setBirdsEnabled and getBirdsEnabled included a new gui skin - Lighter black - contributed by Aibo You can find other changes here and there (from r3551 upwards). As usual, you can download it from our main page. Updated Linux server files are also available. Take care. -- MTA Team Edited January 29, 2012 by Guest Link to comment
Other Languages Moderators Disinterpreter Posted January 24, 2012 Other Languages Moderators Share Posted January 24, 2012 Good work Link to comment
Orange Posted January 24, 2012 Share Posted January 24, 2012 Let's create MTA:SA 1.4 in next week! Link to comment
ryden Posted January 24, 2012 Share Posted January 24, 2012 Let's create MTA:SA 1.4 in next week! Do you need googlecode access? We will really appreciate your cooperation. Link to comment
CapY Posted January 24, 2012 Share Posted January 24, 2012 (edited) Jesus, every release is so fast and I do really like it. EDIT: Update the functions which are saying : "FROM VERSION 1.3 ONWARDS" in the wiki. Edited May 26, 2012 by Guest Link to comment
sebihunter Posted January 24, 2012 Share Posted January 24, 2012 Let us hope this fixed all the network problems. Good job and now no major releases for some time kthnxbb Link to comment
Deixell Posted January 24, 2012 Share Posted January 24, 2012 Wow, that was quick. Good job once again. Link to comment
NetroX Posted January 24, 2012 Share Posted January 24, 2012 Thanks to all MTA Developer. This is amazing. Link to comment
Feche1320 Posted January 24, 2012 Share Posted January 24, 2012 Network troubles aren't fully fixed. Link to comment
GodFather Posted January 24, 2012 Share Posted January 24, 2012 I hope the next release will have more features! But this one is good too. Keep doing it guys! Nobody can stop you! Link to comment
Castillo Posted January 24, 2012 Share Posted January 24, 2012 Good job, keep up the good work! Link to comment
aTastyCookie Posted January 24, 2012 Share Posted January 24, 2012 Our next major version, Multi Theft Auto: San Andreas 1.3 has been in the RC stage for over two weeks, and today we are ready to announce its stable release.Major highlights of this release: [*] fixes for various network problems which occured in 1.1 and 1.2 series (including a fix for "Map download breaking often on large transfers" issue) -- MTA Team FINALLY! Link to comment
Audifire Posted January 24, 2012 Share Posted January 24, 2012 If I add protected="true" to client-side files they will not loaded. Server: Linux MTA:SA Server v1.3-release-3734 Link to comment
ryden Posted January 24, 2012 Share Posted January 24, 2012 If I add protected="true" to client-side files they will not loaded.Server: Linux MTA:SA Server v1.3-release-3734 Files? Do you mean scripts? Link to comment
DiSaMe Posted January 24, 2012 Share Posted January 24, 2012 [*] added pixel manipulation functionality I'm sorry if I sound dumb, but how to do this? With shaders? Link to comment
Katrina Posted January 24, 2012 Share Posted January 24, 2012 just updated a lag free 1.2 server to 1.3 exactly the same settings and resources an suddenly.....lag... am i doin something wrong here? gonna go back to 1.2 for the time being hope an update in the future helps Link to comment
Feche1320 Posted January 24, 2012 Share Posted January 24, 2012 just updated a lag free 1.2 server to 1.3 exactly the same settings and resources an suddenly.....lag...am i doin something wrong here? gonna go back to 1.2 for the time being hope an update in the future helps Nah 1.3 has terrific lags problem.. with 1.2 I can't download maps, and with 1.3 I keep getting random disconnections and massive lags. Link to comment
12p Posted January 24, 2012 Share Posted January 24, 2012 Calm down, guys. It's not that simple to fix the lag, since networking is a very hard task (I've been working in 4 scripting languages by about 6 years, I recently started trying to make my own networking system for a videogame and I suck hard lol). Just wait for the right update. Link to comment
DNL291 Posted January 24, 2012 Share Posted January 24, 2012 finally fixed the bugs in version 1.2, I hope everyone Link to comment
ImPeRiO Posted January 25, 2012 Share Posted January 25, 2012 Very good work me help to test problem the download map Link to comment
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