h4x7o0r Posted January 3, 2012 Share Posted January 3, 2012 Hey all, i'm having a strange light problem. Every model i export so i can get ingame from 3dsm reacts to headlights in a strange manner, is there any way to disable that effect on export? Mention : I played a lot with the gta material, but no results. Any ideeas? Thanks in advance guys. Link to comment
Oz. Posted January 3, 2012 Share Posted January 3, 2012 What do you mean by 'a strange manner'? Could you take a screenshot? Link to comment
Faw[Ful] Posted January 3, 2012 Share Posted January 3, 2012 Yep ! Gta sa try to light the model, but the way gta sa use just ... sux ! the whole model become bright when a gta sa light is close to it (vehicle lights for example) More the object is small more this effect work, I got the same effect like in minecraft : So this is ok on peds and on vehicles or small objects, but on big objects it sux and you have a strange effect. To disable it you can do it in 2 ways : -D'ont export NORMAL (This is a button called NORMAL on kams script with the buttons UV and the other ...) OR -Use deniska script , this script only export the vertex color day/night and the UV so it doesn't export what they call NORMAL When you export the NORMAL on kams script you add 2 effect on your model that I know , this add : -the light effect we are talking about in this topic (model can receive light) -Model can use reflection picture (this one is better, this is why I export my NORMAL on some models ) Edit : I find this also : https://www.youtube.com/watch?v=tSF1bfM_ ... re=related Looks some part of the vid show the light effect. Link to comment
h4x7o0r Posted January 4, 2012 Author Share Posted January 4, 2012 Kewl , now the problem has been solved thanks to benox.exe. The method with "deniska script" works very well. Thank you again for all your help. Link to comment
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