I've been recently considering to switch over from SA-MP to MTA-SA, but this is something very serious as it does mean that I must start from scratch again which is to familarize myself with a new GTA SA MP Modification. This might also mean alot of other players (From SA-MP) would follow me here (To MTA-SA) especially from Gaming Communities I got some influence over through my previous SA-MP Creations. Therefore, I have a few questions about MTA-SA before I can make a decision...
The most important concern I have at the moment is how the Hackers/Cheaters are handled in MTA-SA compared to SA-MP. SA-MP is basically over run by this problem & offers very little defense against it. For example, SA-MP's RCON, even with it disabled Hackers are still finding ways to access it. Scripts meant to detect & act on users accessing any part of the RCON have failed which is the SA-MP Modification itself (Not the script). There are Hackers/Cheaters on just about every SA-MP Game Server & Administrators are kept busy banning offenders all day & all night. Even with great Anti-Cheat Scripts, they manage to find a way through, 100's of them. Cleo Modifications & such are also a problem which are much more difficult to detect.
Now the question is: How does MTA-SA handle thier Hackers/Cheaters & how much of a problem is it here? Remember that SA-MP has alot more players than MTA-SA (From what I've read up on), so judging from numbers alone when compared with SA-MP simply won't work. But perphaps with the right Scripts, Hacking/Cheating is near impossible for MTA-SA or so I hope anyways. I've noticed how MTA-SA is capable of changing the player's client therefore believe that Hackers/Cheaters easily are detected?
Furthermore, a Pros & Cons List for both SA-MP & MTA-SA for comparasion would be greatly appreciated too, thanx
(As for Player Amounts, not worried, can always bring more people. Also, better to have 100 Players than 1000 Hackers)
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ReZurrecti0n
I've been recently considering to switch over from SA-MP to MTA-SA, but this is something very serious as it does mean that I must start from scratch again which is to familarize myself with a new GTA SA MP Modification. This might also mean alot of other players (From SA-MP) would follow me here (To MTA-SA) especially from Gaming Communities I got some influence over through my previous SA-MP Creations. Therefore, I have a few questions about MTA-SA before I can make a decision...
The most important concern I have at the moment is how the Hackers/Cheaters are handled in MTA-SA compared to SA-MP. SA-MP is basically over run by this problem & offers very little defense against it. For example, SA-MP's RCON, even with it disabled Hackers are still finding ways to access it. Scripts meant to detect & act on users accessing any part of the RCON have failed which is the SA-MP Modification itself (Not the script). There are Hackers/Cheaters on just about every SA-MP Game Server & Administrators are kept busy banning offenders all day & all night. Even with great Anti-Cheat Scripts, they manage to find a way through, 100's of them. Cleo Modifications & such are also a problem which are much more difficult to detect.
Now the question is: How does MTA-SA handle thier Hackers/Cheaters & how much of a problem is it here? Remember that SA-MP has alot more players than MTA-SA (From what I've read up on), so judging from numbers alone when compared with SA-MP simply won't work. But perphaps with the right Scripts, Hacking/Cheating is near impossible for MTA-SA or so I hope anyways. I've noticed how MTA-SA is capable of changing the player's client therefore believe that Hackers/Cheaters easily are detected?
Furthermore, a Pros & Cons List for both SA-MP & MTA-SA for comparasion would be greatly appreciated too, thanx
(As for Player Amounts, not worried, can always bring more people. Also, better to have 100 Players than 1000 Hackers)
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