tropez Posted December 5, 2011 Share Posted December 5, 2011 It can be make player camera animation like busted effect - . Currently in MTA it is impossible, because if you use setCameraMatrix you lost hud, exceling and others. bool setCameraShakeLevel ( bool state, [ int level, int time ] ) state - true or false. level - a number between 1 - 1000 representing a size of position camera shaking. time - time in ms which must elapse to change direction of the animation ( [ change ] - - - - animation - - - - [ change ] ). Link to comment
12p Posted December 5, 2011 Share Posted December 5, 2011 It wouldn't be very useful, but I think it is fine. Link to comment
Jaysds1 Posted December 6, 2011 Share Posted December 6, 2011 it would be useful and fun, but what the MTA Team needs to do is try not making bugs with it, because the difficult part for them for this function is to keep the camera shaking for the amount of ms, the Hud is no problem, but I think they could do it, it might be out in MTA 1.2.1 . Link to comment
AGENT_STEELMEAT Posted December 6, 2011 Share Posted December 6, 2011 Use createExplosion (clientside). Link to comment
12p Posted December 6, 2011 Share Posted December 6, 2011 @John: Probably it won't be the same effect. The most powerful explosion I created with it made my camera shake as nothing making sense on the world. It won't work good. Link to comment
AGENT_STEELMEAT Posted December 6, 2011 Share Posted December 6, 2011 You sure creating a giant, non-damaging explosion behind the camera and maybe even continuing to create explosions for as long as needed won't give such an effect? Link to comment
DiSaMe Posted December 6, 2011 Share Posted December 6, 2011 Recreating the whole camera and HUD will not just make swinging and shaking camera possible, but also make them fully customizable, so other effects will be able to be done too. The only thing which cannot be made without workarounds is oxygen bar. If this was implemented, the HUD could be fully recreated. This would also increase the customizability of custom camera, as it wouldn't need to repeat the rotation of original camera when aiming the gun. Link to comment
diegofkda Posted December 6, 2011 Share Posted December 6, 2011 Well, the oxygen bar cannot be implemented, but you can always create a new oxygen system. Link to comment
Sharingan Posted December 8, 2011 Share Posted December 8, 2011 I think it's the unique thing of SA-MP that MTA can't do. In SA-MP it's called SetPlayerDrunkLevel, it would be very good if it would be in a future version like setPedDrunk or something like that. If it would be possible, I can make a unsteady crosshair for Sniper by a client side script, because I tried it in SA-MP and server sided IT SUCKS!. Link to comment
diegofkda Posted December 8, 2011 Share Posted December 8, 2011 setPlayerDrunkLevel? That shows that SA-MP isn't that professional and that it sounds like the owners don't take serious their multiplayer modification or that their english / programming knowledge aren't that enough. It must be setCameraShakeLevel. Link to comment
Sharingan Posted December 8, 2011 Share Posted December 8, 2011 Kalcor doesn't have a programming knowledge enough to do a multiplayer mod I think. There's only one developer, beta testers are only bootlickers. That's because I moved to MTA, MTA seems to have a very good development team. Link to comment
Gothem Posted December 8, 2011 Share Posted December 8, 2011 setPlayerDrunkLevel? That shows that SA-MP isn't that professional and that it sounds like the owners don't take serious their multiplayer modification or that their english / programming knowledge aren't that enough. It must be setCameraShakeLevel. that function don't shake the camera. It moves the camera like..... a drunk person. Link to comment
Faw[Ful] Posted December 8, 2011 Share Posted December 8, 2011 CrystalMV have the solution -.- Link to comment
diegofkda Posted December 9, 2011 Share Posted December 9, 2011 setPlayerDrunkLevel? That shows that SA-MP isn't that professional and that it sounds like the owners don't take serious their multiplayer modification or that their english / programming knowledge aren't that enough. It must be setCameraShakeLevel. that function don't shake the camera. It moves the camera like..... a drunk person. Like being drunk in GTA 4? That's the same thing the topic owner meant. Link to comment
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