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MTA: San Andreas 1.1 Beta Test


MeKorea

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Remi-X this debug was happening a lot:

WARNING: hedit\functions\doServer.lua:466: Bad 'value' pointer @ 'setVehicleHandling'(3)

Add an isElement check.

No, this is due some impossible flag settings which are unable to be set. Could make debugspam indeed. I'm currently changing some of the core, which should filter at least 80% of this error out.

This may also happen on ABS and other unadded properties, when importing a handling line.

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Here's a summary of what happened:

20:00 Server open for public.

20:03 125 players in-game.

20:06 190 players in-game.

20:08 100 players timed out.

20:10 - 20:18 Server @ around 170-200 players, alot of crashing, desync, etc.

20:19 Server restarted with a new max player limit of 140 players.

20:21 Server restart had automatically started votemanager resource which enabled someone to vote race mode.

20:22 Server running freeroam again, things cooling down.

20:22 - 21:47 Server running freeroam, good ping, good fps and everything seemed to work smoothly.

21:47 Server shutdown, beta over.

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Time _____ Recv game _____ Sent game _____ Sent HTTP

21:00 _____ -458103 _____ -3056657 _____ 143.38 MB

20:00 _____ 7.24 KB _____ 4.49 MB ______ 557.13 MB

Appears to be a bug in the bandwidth monitor.

RAM usage was about 250MB. CPU usage was about 10% of an i7. Bandwidth usage was about 30-35mbps with 140 players

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It was amazing!, You saw in 10 seconds how 100 players joined. It was instantly full!.

First of all everyone started to spawn direct weapons and shoot each other, but later Weapons were disabled. Next time disable the joinquit messages. it was real irritated to see 1000 of them in 1 second

mtascreen20110803210827.png

mtascreen20110803210837.png

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Damn, I was playing on to other servers with a similar name...

When is the next test

There is another test today at the same time.

The videos and pictures being displayed are great - shows how far we’ve came.

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Things went really well, here at the second beta.

It was much more organised, we played race, tdma, ctv, fallout, hay and freeroam. Many of the features introduced in 1.1, such as shaders, screen source, sound stream and handling edits were tested along the way.

I only got so many screenshots, simply forgot taking them :P

Can see the water shader effect and some changes to the hydraulics on the limo.

z0UoO.jpg

Screen source test. Impressively no frame drops at all!

jpZM0.jpg

Fallout spectator.

PZUGD.jpg

Fallout player.

HrVTW.jpg

Car reflection shader.

oFEED.jpg

lols were had and 1.1 is shaping up real nicely. Looking forwards to release. Good job MTA.

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My little videos:

Part 1:

Part 2:

How did you got the video in hd, I was trying to start the MTA 1.1 with my fraps and it keeps shutting down.

Well, I rendered them with Sony Vegas Pro 9 and selected the HD 1060 60i or something. They wre really big like 65GB each so i had to make them smaller but still keep the HD. My MTA 1.1 Did not shutdown with fraps on, and i had a 50FPS limit on fraps.

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Things went really well, here at the second beta.

It was much more organised, we played race, tdma, ctv, fallout, hay and freeroam. Many of the features introduced in 1.1, such as shaders, screen source, sound stream and handling edits were tested along the way.

I only got so many screenshots, simply forgot taking them :P

Can see the water shader effect and some changes to the hydraulics on the limo.

Screen source test. Impressively no frame drops at all!

Fallout spectator.

Fallout player.

Car reflection shader.

lols were had and 1.1 is shaping up real nicely. Looking forwards to release. Good job MTA.

I'm in almost all images! (in the chatbox) exepting in the last one :(.

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