Jaysds1 Posted August 3, 2011 Posted August 3, 2011 Damn, I was playing on to other servers with a similar name... When is the next test
botanist Posted August 3, 2011 Posted August 3, 2011 Remi-X this debug was happening a lot:WARNING: hedit\functions\doServer.lua:466: Bad 'value' pointer @ 'setVehicleHandling'(3) Add an isElement check. No, this is due some impossible flag settings which are unable to be set. Could make debugspam indeed. I'm currently changing some of the core, which should filter at least 80% of this error out. This may also happen on ABS and other unadded properties, when importing a handling line.
MeKorea Posted August 3, 2011 Author Posted August 3, 2011 Here's a summary of what happened: 20:00 Server open for public. 20:03 125 players in-game. 20:06 190 players in-game. 20:08 100 players timed out. 20:10 - 20:18 Server @ around 170-200 players, alot of crashing, desync, etc. 20:19 Server restarted with a new max player limit of 140 players. 20:21 Server restart had automatically started votemanager resource which enabled someone to vote race mode. 20:22 Server running freeroam again, things cooling down. 20:22 - 21:47 Server running freeroam, good ping, good fps and everything seemed to work smoothly. 21:47 Server shutdown, beta over.
Jason_Gregory Posted August 4, 2011 Posted August 4, 2011 Great News any Information about the CPU, RAM and Traffic Usage when the 1.1 Server reached ~100-200 Players ?
Arran Posted August 4, 2011 Posted August 4, 2011 Time _____ Recv game _____ Sent game _____ Sent HTTP 21:00 _____ -458103 _____ -3056657 _____ 143.38 MB 20:00 _____ 7.24 KB _____ 4.49 MB ______ 557.13 MB Appears to be a bug in the bandwidth monitor. RAM usage was about 250MB. CPU usage was about 10% of an i7. Bandwidth usage was about 30-35mbps with 140 players
BlackS Posted August 4, 2011 Posted August 4, 2011 It was amazing!, You saw in 10 seconds how 100 players joined. It was instantly full!. First of all everyone started to spawn direct weapons and shoot each other, but later Weapons were disabled. Next time disable the joinquit messages. it was real irritated to see 1000 of them in 1 second
zerb Posted August 4, 2011 Posted August 4, 2011 Damn, I was playing on to other servers with a similar name...When is the next test There is another test today at the same time. The videos and pictures being displayed are great - shows how far we’ve came.
Discord Moderators Zango Posted August 4, 2011 Discord Moderators Posted August 4, 2011 Things went really well, here at the second beta. It was much more organised, we played race, tdma, ctv, fallout, hay and freeroam. Many of the features introduced in 1.1, such as shaders, screen source, sound stream and handling edits were tested along the way. I only got so many screenshots, simply forgot taking them Can see the water shader effect and some changes to the hydraulics on the limo. Screen source test. Impressively no frame drops at all! Fallout spectator. Fallout player. Car reflection shader. lols were had and 1.1 is shaping up real nicely. Looking forwards to release. Good job MTA.
Castillo Posted August 5, 2011 Posted August 5, 2011 I've taken many screenshots of the Fallout time , here's a slideshow with them. http://img5.imageshack.us/slideshow/web ... 174005.png
Jaysds1 Posted August 5, 2011 Posted August 5, 2011 My little videos:Part 1: Part 2: How did you got the video in hd, I was trying to start the MTA 1.1 with my fraps and it keeps shutting down.
megaman54 Posted August 5, 2011 Posted August 5, 2011 My little videos:Part 1: Part 2: How did you got the video in hd, I was trying to start the MTA 1.1 with my fraps and it keeps shutting down. Well, I rendered them with Sony Vegas Pro 9 and selected the HD 1060 60i or something. They wre really big like 65GB each so i had to make them smaller but still keep the HD. My MTA 1.1 Did not shutdown with fraps on, and i had a 50FPS limit on fraps.
diegofkda Posted August 5, 2011 Posted August 5, 2011 Things went really well, here at the second beta.It was much more organised, we played race, tdma, ctv, fallout, hay and freeroam. Many of the features introduced in 1.1, such as shaders, screen source, sound stream and handling edits were tested along the way. I only got so many screenshots, simply forgot taking them Can see the water shader effect and some changes to the hydraulics on the limo. Screen source test. Impressively no frame drops at all! Fallout spectator. Fallout player. Car reflection shader. lols were had and 1.1 is shaping up real nicely. Looking forwards to release. Good job MTA. I'm in almost all images! (in the chatbox) exepting in the last one .
Castillo Posted August 5, 2011 Posted August 5, 2011 Meh, at least you appear in most, I don't appear in any .
ChaseOquinn Posted August 5, 2011 Posted August 5, 2011 Don't worry Castillo I got you in my video lol.
NotAvailable Posted August 5, 2011 Posted August 5, 2011 Meh, at least you appear in most, I don't appear in any . lol,
Arran Posted August 8, 2011 Posted August 8, 2011 For anyone wondering what changes are made in 1.1 I made a list: https://wiki.multitheftauto.com/wiki/Changes_in_1.1
Jaysds1 Posted August 8, 2011 Posted August 8, 2011 Thanks, and there's lot's of added stuff... DAMN, Nice.
diegofkda Posted August 9, 2011 Posted August 9, 2011 I've heard that the MTA team is going to put setServerName to another function called setServerConfigSetting, is that right?
Arran Posted August 9, 2011 Posted August 9, 2011 Judging by the code added at http://code.google.com/p/mtasa-blue/sou ... il?r=2971# there is nothing regarding server name.
Recommended Posts