Hello, I created a nice big ball for GTA in 3DS MAX. (ball.dff | ball.col | ball.txd) [i would like to script Football map]
It works in GTA, but I would like to make it dynamic (I would like to let it behave/bounce like a real ball)
When I replaced it with normal static object then it was only static, when I replaced it with dyn_quaryrock then it was moving, but I didn't like it. (dyn_quaryrock - is not a sphere and it was not rolling correctly). I was looking for other dynamic objects and I found beachball. When I replaced my ball with it, it was rolling correctly, but It makes me feel that the ball is too heavy (because of this type of dynamic, rolling very slow)
Question
XFawkes
Hello, I created a nice big ball for GTA in 3DS MAX. (ball.dff | ball.col | ball.txd) [i would like to script Football map]
It works in GTA, but I would like to make it dynamic (I would like to let it behave/bounce like a real ball)
When I replaced it with normal static object then it was only static, when I replaced it with dyn_quaryrock then it was moving, but I didn't like it. (dyn_quaryrock - is not a sphere and it was not rolling correctly). I was looking for other dynamic objects and I found beachball. When I replaced my ball with it, it was rolling correctly, but It makes me feel that the ball is too heavy (because of this type of dynamic, rolling very slow)
Is there any way to create my own dynamic script?
Link to comment
21 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now