karlis Posted May 30, 2011 Author Share Posted May 30, 2011 ok, i can release alpha, but i wont upload on community yet. Link to comment
Oz. Posted May 30, 2011 Share Posted May 30, 2011 Since it says V2, is there a beta/alpha release of your resource? I would like to see the source :3 (I'm not gonna copy anything) Just as a friendly bit of advice to you Karlis, I would be very careful about releasing your code to certain individuals who claim they will not copy or steal it. Certain individuals will only respect intellectual property when it is convenient for them to do so. Good luck with your resource, it looks fantastic, but please be wary of who you give your source code to. I would hate to see the theft and intellectual property exploitation I've seen in the past happen to you too. Link to comment
karlis Posted May 30, 2011 Author Share Posted May 30, 2011 yep ill be careful, but as download is here, anyone can compare, is it theft or not, so the safety is same as i would just release it to community. only reason i didn't upload it yet to community, is just cuz i don't want get 1/5 rating just of some bug i didn't fix yet. heres the current code: http://www.4shared.com/file/Tm3lmMjA/IVhud.html DISCLAIMER:the code is not complete, so be aware that something may not be finished or optimized, as it should be. Link to comment
GodFather Posted May 30, 2011 Share Posted May 30, 2011 no, and btw should i add a possibility that in race mode hp and armor is replaced with speed and hp of car? That would be cool. And ye it looks fantastic! Can't wait for a full relese. Link to comment
karlis Posted May 31, 2011 Author Share Posted May 31, 2011 i measured following data: drown time on foot:12sec drown time in car:18sec regenerate time:10sec could someone re-test it and disapprove/approve it? Link to comment
Dre-+- Posted May 31, 2011 Share Posted May 31, 2011 Radar is awesome! Really good job) i measured following data:drown time on foot:12sec drown time in car:18sec regenerate time:10sec could someone re-test it and disapprove/approve it? These data are correct, but they are not stable because If a player moves, he spends more oxygen: Moving player lose oxygen for 12 sec, but not moving for ~ 20 sec. Link to comment
karlis Posted May 31, 2011 Author Share Posted May 31, 2011 hmm, lol ill need to script timer and velocity counter... or should i just divide the air consumption by 0.6 if im not moving at that 1/10 second? Link to comment
FFS-Racing Posted May 31, 2011 Share Posted May 31, 2011 In large vehicles such as dumper and the large planes you can be under-water for a very long time. Link to comment
karlis Posted May 31, 2011 Author Share Posted May 31, 2011 doh, that'll be a real pain, unless someone knows where in game files is it stored. Link to comment
karlis Posted June 6, 2011 Author Share Posted June 6, 2011 i give up on trying to get the air atm...can get it working only for +/- 2-3seconds really noone knows the algorithm how the air is calculated? also made a height meter like default radar had. Link to comment
SDK Posted June 6, 2011 Share Posted June 6, 2011 Not very usefull, but I think another option is to beg for oxygen functions: http://bugs.mtasa.com/view.php?id=5350 Link to comment
karlis Posted June 9, 2011 Author Share Posted June 9, 2011 another progress update! made a gtaIV like radio hud (thanks to Aibo again for the icons) i know, the radio text under it sucks, but from 1.1 onwards it'll get removed. features: fading out after some time sides are faded more then center animated movement back/forwards triggered to show only when radio changes or vehicle is entered EDIT:lol sorry for crappy pic cut, MS paint sux so much, and found this out too late, now lazy to change it. Link to comment
Aibo Posted June 9, 2011 Share Posted June 9, 2011 imo, needs a bit more space between icons: http://pixelterror.ru/up/opegaqov.jpg EDIT: fixed your pic :3 Link to comment
karlis Posted June 9, 2011 Author Share Posted June 9, 2011 k ill add a variable which defines space, i made it tiny so it fits in chatbox gap. and thnx for the pic Link to comment
Aibo Posted June 9, 2011 Share Posted June 9, 2011 well you can also scale down the icons a bit to get some space, won't hurt. Link to comment
karlis Posted June 9, 2011 Author Share Posted June 9, 2011 ill try. but how you think, 0.3 size of icon=space size is enough?(in current pic theres no space at all) Link to comment
Aibo Posted June 9, 2011 Share Posted June 9, 2011 yep, i think 0.3-0.4 would be fine. Link to comment
SnoopCat Posted June 10, 2011 Share Posted June 10, 2011 no, and btw should i add a possibility that in race mode hp and armor is replaced with speed and hp of car? OFF COURSE!!!!! Link to comment
Xierra Posted June 10, 2011 Share Posted June 10, 2011 Amazing! I already had a plan to make radio stations like that for my simple alternative HUD, but I never find any way possible (since I'm still newbie in scripting). Oh well, you pwned every HUD creators. I should find a great design too. Link to comment
Arran Posted June 10, 2011 Share Posted June 10, 2011 Good luck with future development on it, it looks incredible. Link to comment
karlis Posted June 11, 2011 Author Share Posted June 11, 2011 thanks for the support everyone! lately i have much other stuff to do and can't script that much, so don't expect release very soon(sorry for that). what i still have to do before i plan first release is to make weapon icons, money, wanted stars, ammo, time, and few other stuff(don't expect settings gui and radar areas to be in 1st release). probably i'm going to wait until 1.1, so i can disable original radio and wanted star hud, and finally add blip streaming. Link to comment
Xierra Posted June 13, 2011 Share Posted June 13, 2011 I got an idea! For the radio, add one radio named "Live Radio Stream". In that radio stream, there should be a GUI telling the stream link that you want. You can copy a radio stream link from the internet, to hear it live on MTA SA! You know what I mean, live radio stream. Link to comment
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