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[REL]GTAIV-style hud 1.3 RELEASED


karlis

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Posted

That's a really cool idea, good job karlis ;).

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

  • 2 weeks later...
Posted

is there anyway i can delete where it shows the vehicle texts because i run a roleplay server and that kinda tells people where to steal cars or where to find them if someone is hiding it or if they are hiding so is there anyway to remove where it shows and tells you the name and arrows of the vehicles ???

  • 2 months later...
  • 2 weeks later...
Posted

Great work, using it in SA map now. But we also have a other server, which is Open Vice

I was fiddling with the map myself to locate my position with the map itself, also I tried playing with the zoom function.

But the map itself becomes too blurry.

Here's a image to show you what I mean :

http://dl.dropbox.com/u/10633539/GTA/positioning.jpg

You can see that the standard hud in OV has it properly working :

http://cache.gyazo.com/4073162734eb1341 ... 8eab6e.png

Is there way to fix this myself?

Posted
map doesn't have an offset?

i had this problem when i was making this, but it was calibred fine.

make sure that mapSize value matches with map itself.

you can also play around with this line for calibrating:

  
local nx,ny=(3000+px)/6000*mapSize,(3000-py)/6000*mapSize 

i cant tell line number, cause my files are modified since then.

Alright thanks, I'll look into this :)

Hmm the image size is 600x600

map.png

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