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hedit: MTA Ingame Handling Editor V2.1.4


botanist

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Posted
And I won't mind that MrHankey apparently forgot to credit me for the concept of the handling functions.

Lolwut, you developed the handling functions too?

  • MTA Team
Posted

Idea:

  
  
  Name: "QuickJump" or something 
  Feature: Jumps from one edit to another 
  Bind: "tab" 
  Information: Whilst editing an edit, pressing tab will go to the next edit and so on. 
  
  

:D

Posted

Well, yeah. Flobu took over once I had my build finished and sent it to Hankey, telling him to add the limits. But that is not the only thing they changed :P

Posted

Doownloads!

Just mentioning, I will now upload packages to the googlecode downloadpage. These will be updated every 5 revisions, or when there's an important update.

Have fun editting :)

Also, I'm getting closer to a stable release, but since MTA 1.1 isn't finished yet, I'd like to have some ideas for exported functions and events. Anyone?

  • MTA Team
Posted

  
setHandlingEditorVisible(bool state) 
saveHandlings(string name, table handlingvalues) 
deleteHandlings(string name) 
setEditing(string key, bool state) 
showTab(string keytab) 
showHelp() 
checkForUpdate() 
  

setEditing: show's the edit box and sets the corresponding tab (the menu on left side), key is the format "Body.Acceleration" format or something

showTab: show's the corresponding tab (the menu on left side), keytab is the name of the tab, example: "Body"

  • 2 weeks later...
  • 2 weeks later...
Posted

Hello, I've got a problem.

In server window, when I type "loaddefaults" i get this error -

ERROR: hedit\functions\doServer.lua:289: attempt to call global 'setModeHandling' (a nil value) 

Posted

I'm kinda not busy with the editor anymore, and I'm going on vacation next week too. So development is going way slower than I planned, but I have to clear my mind. I can't script one project for longer than some time, or I'm getting confused by my own stuff. Can't really help this, although it creates time to create other stuff :P

Also, lot has to be changed in the core to get some functions working. For example, the export function and more compact conversions. Exporting a handling is currently not reliable, and I even can't select text in the memo I used. That's gonna be some work, and thus the reason why export wasn't in yet.

@ Kanoka: Oh sorry, my mistake. That's just a typo. Goto that line, and replace 'setModeHandling' with 'setModelHandling'. I'll fix it at googlecode tomorrow.

  • 2 weeks later...
Posted
@ Kanoka: Oh sorry, my mistake. That's just a typo. Goto that line, and replace 'setModeHandling' with 'setModelHandling'. I'll fix it at googlecode tomorrow.
ERROR: hedit\functions\doServer.lua:289: attempt to call global 'setModelHandling' (a nil value) 

:o

Posted
fix zeh mta

are you also sure youre not editting a dune or monster?

Just installed 1.1, it works but the error remains.

Thanks for the help :D

  • MTA Team
Posted
Just installed 1.1?

did you really use 1.0.5 for this? Myface would be like this if you did.

-__________-"

Qais just laughed his ass off! This handling editor is only for 1.1. So it won't work on 1.0.5 or less.

Posted
Just installed 1.1?

did you really use 1.0.5 for this? Myface would be like this if you did.

-__________-"

Qais just laughed his ass off! This handling editor is only for 1.1. So it won't work on 1.0.5 or less.

:shock:

:oops:

:lol:

  • MTA Team
Posted
:shock:

:oops:

:lol:

Sorry for the back-seat mod but: That was a totally useless post, only post if you have something worth talking about or something interesting. And make sure it's not porn. :fadein:

Posted

Just the vehicle you're currently in. If you change some handling and then let someone else drive that vehicle, he will notice the changes as the handling affected the vehicle. It's not playerbased.

Posted
Just the vehicle you're currently in. If you change some handling and then let someone else drive that vehicle, he will notice the changes as the handling affected the vehicle. It's not playerbased.

That's Awesome

can you at least make saving for "player" his own handling settings ?

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