Deltanic Posted November 7, 2010 Share Posted November 7, 2010 Seems not to work. Just tried it with a friend, by loading a custom ped.ifp. Nothing changed though. Bug or do we need to make special IFP's, or is it most likely my script? The IFP file works in singplayer fine. Link to comment
ChaseOquinn Posted November 7, 2010 Share Posted November 7, 2010 I couldn't get it to work either here's my very simple script. function cAnimation(player) engineLoadIFP("parkour.ifp") engineUnloadIFP(HandPlant) setPedAnimation( player, "parkour", "HandPlant") end addCommandHandler("handplant", cAnimation) Link to comment
eAi Posted November 7, 2010 Share Posted November 7, 2010 What are you trying this in? There hasn't been a 1.1 build since this release, and I doubt you're building it yourself... This won't be supported in 1.0.4. Link to comment
ChaseOquinn Posted November 7, 2010 Share Posted November 7, 2010 I'm trying this in the latest nightly build for 1.1 Link to comment
dzek (varez) Posted November 7, 2010 Share Posted November 7, 2010 why engineUnloadIFP? Link to comment
Discord Moderators Zango Posted November 7, 2010 Discord Moderators Share Posted November 7, 2010 Chase there is no reason to unload it again. The parkour animations work fine. I made a quick video starring fatcj so you can taste it's potential: MTA 1.1 Unstable (not 1.0.4) Link to comment
x86 Posted November 7, 2010 Share Posted November 7, 2010 I couldn't get it to work either here's my very simple script. function cAnimation(player) engineLoadIFP("parkour.ifp") engineUnloadIFP(HandPlant) setPedAnimation( player, "parkour", "HandPlant") end addCommandHandler("handplant", cAnimation) Your script isn't valid.. You are unloading a nil IFP and the player argument doesn't exists @ clientside. Here's a view about the custom animations Link to comment
The_Ex Posted November 7, 2010 Share Posted November 7, 2010 Didn't MTA set a new unique player record yesterday? Or the monitor was somehow lying? Link to comment
Deltanic Posted November 7, 2010 Share Posted November 7, 2010 Awesome! Got it working But too bad you can only make new library's of animations, instead if the ability to replace library's too. Link to comment
darkdreamingdan Posted November 8, 2010 Share Posted November 8, 2010 We recently hit 3000 simultaneous players. Things are growing rapidly, and I hope that 1.1 will only catalyse things further. Link to comment
x86 Posted November 8, 2010 Share Posted November 8, 2010 Awesome! Got it working But too bad you can only make new library's of animations, instead if the ability to replace library's too. I'm working on that, just wait Link to comment
Deltanic Posted November 8, 2010 Share Posted November 8, 2010 You = dev? EDIT: ah i see, Sebas Link to comment
Bssol Posted November 11, 2010 Share Posted November 11, 2010 nice special character skins but we want to replace dff for skin !!!!!! can we replace dff in 1.1?????????? Link to comment
Castillo Posted November 11, 2010 Share Posted November 11, 2010 I don't think so bssol Link to comment
dukenukem Posted December 3, 2010 Share Posted December 3, 2010 nice special character skins but we want to replace dff for skin !!!!!! can we replace dff in 1.1?????????? is not completed. http://bugs.mtasa.com/roadmap_page.php and videos cool, but for me unstable dont work i see error ;/ Link to comment
Deltanic Posted December 3, 2010 Share Posted December 3, 2010 The nightly builds are crashing? Download the latest data files, they should work Link to comment
dukenukem Posted December 3, 2010 Share Posted December 3, 2010 host game dont work (black screen) , test server too dont work, offline or what ;p Link to comment
Deltanic Posted December 3, 2010 Share Posted December 3, 2010 Host game: Download the latest resources. Or try starting the server with Windows. 0 servers: Nightly servers do have their own serverlist (Now it even seems to be disabled). 1.0.4 clients can't connect to any 1.1 server, and vice-versa. Link to comment
dukenukem Posted December 3, 2010 Share Posted December 3, 2010 now i know, thanks for lesson about 1.1 Link to comment
Deltanic Posted December 4, 2010 Share Posted December 4, 2010 By the way, the concurrent players are still growing. At some random times I'll get a view of monitor.mtasa.com, and once again: Its tipping the 2800 players. So, if I may ask, whats the current record? EDIT: tipping 2900 right now O_O Link to comment
norby89 Posted December 4, 2010 Share Posted December 4, 2010 By the way, the concurrent players are still growing. At some random times I'll get a view of monitor.mtasa.com, and once again: Its tipping the 2800 players. So, if I may ask, whats the current record? EDIT: tipping 2900 right now O_O Highest: 3115 players - 2010 Nov 21st 17:30 Link to comment
djlobo Posted December 5, 2010 Share Posted December 5, 2010 Mta monitor will have soon an position where it teels the highest playercount range and an graph showing it. Link to comment
SugarD-x Posted December 5, 2010 Share Posted December 5, 2010 It better have 0.5 support Link to comment
Deltanic Posted December 14, 2010 Share Posted December 14, 2010 About the updates: omg! We just have a player limit of 65535 LOL! Link to comment
ChaseOquinn Posted December 14, 2010 Share Posted December 14, 2010 Yeah i got a good laugh out of that. Im so hosting a 65000 player slot server when 1.1 is released lol Link to comment
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