botanist Posted November 7, 2010 Posted November 7, 2010 Seems not to work. Just tried it with a friend, by loading a custom ped.ifp. Nothing changed though. Bug or do we need to make special IFP's, or is it most likely my script? The IFP file works in singplayer fine. Handling editor | Modloader
ChaseOquinn Posted November 7, 2010 Posted November 7, 2010 I couldn't get it to work either here's my very simple script. function cAnimation(player) engineLoadIFP("parkour.ifp") engineUnloadIFP(HandPlant) setPedAnimation( player, "parkour", "HandPlant") end addCommandHandler("handplant", cAnimation)
eAi Posted November 7, 2010 Posted November 7, 2010 What are you trying this in? There hasn't been a 1.1 build since this release, and I doubt you're building it yourself... This won't be supported in 1.0.4.
ChaseOquinn Posted November 7, 2010 Posted November 7, 2010 I'm trying this in the latest nightly build for 1.1
dzek (varez) Posted November 7, 2010 Posted November 7, 2010 why engineUnloadIFP? Multi theft auto tools - replace cars and peds, move your map or compile your Lua files online! programista php rzeszów Need free webhosting for your small site? PM me. Need help with portforwarding? PM me. Do not PM me asking for help with scripting. Having problems with port forwarding? Send me pm, I can do whole thing for you using TeamViewer (already helped about 20 people, no worries)!
Moderators Zango Posted November 7, 2010 Moderators Posted November 7, 2010 Chase there is no reason to unload it again. The parkour animations work fine. I made a quick video starring fatcj so you can taste it's potential: MTA 1.1 Unstable (not 1.0.4)
x86 Posted November 7, 2010 Posted November 7, 2010 I couldn't get it to work either here's my very simple script. function cAnimation(player) engineLoadIFP("parkour.ifp") engineUnloadIFP(HandPlant) setPedAnimation( player, "parkour", "HandPlant") end addCommandHandler("handplant", cAnimation) Your script isn't valid.. You are unloading a nil IFP and the player argument doesn't exists @ clientside. Here's a view about the custom animations
The_Ex Posted November 7, 2010 Posted November 7, 2010 Didn't MTA set a new unique player record yesterday? Or the monitor was somehow lying? MTASA.LV - Latvian MTA Community
botanist Posted November 7, 2010 Posted November 7, 2010 Awesome! Got it working But too bad you can only make new library's of animations, instead if the ability to replace library's too. Handling editor | Modloader
darkdreamingdan Posted November 8, 2010 Posted November 8, 2010 We recently hit 3000 simultaneous players. Things are growing rapidly, and I hope that 1.1 will only catalyse things further. VCP FOREVER!
x86 Posted November 8, 2010 Posted November 8, 2010 Awesome! Got it working But too bad you can only make new library's of animations, instead if the ability to replace library's too. I'm working on that, just wait
botanist Posted November 8, 2010 Posted November 8, 2010 You = dev? EDIT: ah i see, Sebas Handling editor | Modloader
Bssol Posted November 11, 2010 Posted November 11, 2010 nice special character skins but we want to replace dff for skin !!!!!! can we replace dff in 1.1??????????
Castillo Posted November 11, 2010 Posted November 11, 2010 I don't think so bssol San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
dukenukem Posted December 3, 2010 Posted December 3, 2010 nice special character skins but we want to replace dff for skin !!!!!! can we replace dff in 1.1?????????? is not completed. http://bugs.mtasa.com/roadmap_page.php and videos cool, but for me unstable dont work i see error ;/ dukenukem3Dsa project, mta interfaces I wanna kick your ass!
botanist Posted December 3, 2010 Posted December 3, 2010 The nightly builds are crashing? Download the latest data files, they should work Handling editor | Modloader
dukenukem Posted December 3, 2010 Posted December 3, 2010 host game dont work (black screen) , test server too dont work, offline or what ;p dukenukem3Dsa project, mta interfaces I wanna kick your ass!
botanist Posted December 3, 2010 Posted December 3, 2010 Host game: Download the latest resources. Or try starting the server with Windows. 0 servers: Nightly servers do have their own serverlist (Now it even seems to be disabled). 1.0.4 clients can't connect to any 1.1 server, and vice-versa. Handling editor | Modloader
dukenukem Posted December 3, 2010 Posted December 3, 2010 now i know, thanks for lesson about 1.1 dukenukem3Dsa project, mta interfaces I wanna kick your ass!
botanist Posted December 4, 2010 Posted December 4, 2010 By the way, the concurrent players are still growing. At some random times I'll get a view of monitor.mtasa.com, and once again: Its tipping the 2800 players. So, if I may ask, whats the current record? EDIT: tipping 2900 right now O_O Handling editor | Modloader
norby89 Posted December 4, 2010 Posted December 4, 2010 By the way, the concurrent players are still growing. At some random times I'll get a view of monitor.mtasa.com, and once again: Its tipping the 2800 players. So, if I may ask, whats the current record? EDIT: tipping 2900 right now O_O Highest: 3115 players - 2010 Nov 21st 17:30
djlobo Posted December 5, 2010 Posted December 5, 2010 Mta monitor will have soon an position where it teels the highest playercount range and an graph showing it. losd
SugarD-x Posted December 5, 2010 Posted December 5, 2010 It better have 0.5 support Join #mta3vc and #Project-Redivivus on IRC! .:. Project Redivivus Discord .:. Project Redivivus Public GitHub Repository MTA 0.x File Archive #1 .:. Multi Theft Auto 0.5r2 for GTA III and VC .:. MTA 0.x File Archive #2 Project Redivivus Founder .:. Multi Theft Auto Supporter .:. Asshat Gaming Founder
botanist Posted December 14, 2010 Posted December 14, 2010 About the updates: omg! We just have a player limit of 65535 LOL! Handling editor | Modloader
ChaseOquinn Posted December 14, 2010 Posted December 14, 2010 Yeah i got a good laugh out of that. Im so hosting a 65000 player slot server when 1.1 is released lol
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