Xierra Posted December 15, 2009 Share Posted December 15, 2009 (edited) mabako-services is a resource that enables you to go to Pay'n'Sprays, Food Shops, and Ammu-nations, and buy what you need. In food shops, you can buy food that can replenish your health with some money. Pay'n'Spray is the same as what is done in GTA SA, you pay $100, change colours, and fix the car. In Ammu-nations, you can buy weapons. It also provides jetpack, so you can fly, with limits by fuel. It doesn't include heavy weapons (RPG, HS RPG, minigun, satchel, etc), plus some melee weapons (Dildo, cane, chainsaw, etc) and special weapons (NVG, Thermal G, and Parachute), but still you can make those appear in shop or tweaking the price by configuring the script inside maps folder. I have done the patching. In the past, It's on new_mabako-services. Now, thanks to Ransom's notice and the adopt-a-Resource thread and some discussion, I was able to merge with the original mabako-services. Download it here: https://community.multitheftauto.com/index.php?p= ... tails&id=4 For those who wants the edited interiors, go here: http://www.box.net/shared/p4fjli5037 or Skydrive Mirror This edit of interiors resource removes FDBURG, FDCHICK, FDPIZA, AMMUN1 - AMMUN5 interior locations from interiors.map, to be replaced with mabako-services' interior markers. FAQ: Q: Help! The blip range is too close! How can I make it wider? A: You can widen the blip range by editing the radius of the colshape. Check here: http://bit.ly/pS6jT5 Q: How can I edit the price of food, ammunation, or Pay n' Spray? A: Actually, It was on the maps folder (shops.map). For ammu-nation, check this link: http://bit.ly/n8ohgH. You can also do the same on other shops, if you understand the writings. Q: What's your next update? A: I got hope to change those blip functions into a much simpler function called setBlipVisibleDistance Credits: mabako - The original creator of the resource XX3 - The one who patched the resource arrantuna - Pointing out my mistakes I made during the 1.3.0 version. dragon - Telling me how to open garages Talidan, eAi, talaasmaa - The one who helped me while adding the peds thing. I learn a lot! Changelog: new_mabako-services (Removed resource) --> mabako-services version 2.4.0 - Fixed some mistakes in the ped script. - Updated the help.xml for some tutorial. new_mabako-services history: Version 1.3.0 - Optimized ped script (But made some mistakes) Version 1.2.0 - Added the staff peds, replacing the markers that were gone. Version 1.1.0 - opened the Pay'n'Spray garages Version 1.0.0 - Patched mabako-services - Added help.xml This time, do not upload another copy of mabako-services as I did. Because, this is already working nice, so you don't need to upload another, unless you got a permission (not ffrom me) to upload it. Please apologize me for my excited writing manner in some of my posts. It was one of my very first post of MTA SA forums! If you find a bug, please tell me! Edited July 18, 2011 by Guest Link to comment
subenji99 Posted December 15, 2009 Share Posted December 15, 2009 I know it's obvious, but you really should credit mabako for the original idea and resource, especially if you copied even a single line of code from his resource. As a matter of courtesy. Link to comment
robhol Posted December 15, 2009 Share Posted December 15, 2009 I know it's obvious, but you really should credit mabako for the original idea and resource, especially if you copied even a single line of code from his resource. As a matter of courtesy. +1 in principle. However, as mabako shrewdly put his name IN the resource name, I'd say it was practically redundant. Link to comment
Xierra Posted December 16, 2009 Author Share Posted December 16, 2009 Of course I thank and credit to mabako for this nice resource. But I can`t use it in my 1.0.1 so I secretly planned myself to remake this mod. I have 2 questions: Can you tell me the best object ID or anything used to open/close the garage when I hit the object? (I want server-side so everyone can see the garage open/close) I want to create a seller ped in idle condition in each shops so it will became more realistic. But how? And what is the Cluckin Bell interior ID? I looked at the wiki but there isn`t. The coords are here: 369.75112915039, -4.4926071166992, 1001.8588867188 Cluckin Bell Cashier location (I used freeroam, press F1, and interiors to teleport there, but I don`t know the interior ID) I`ll post the other locations later. (If I can make these 2 work, I will update it for 1.1 version as soon it works.) *Hope this resource that I remade is popular and placed in top downloads.* *added "V1.0" on the title* Link to comment
Dark Dragon Posted December 16, 2009 Share Posted December 16, 2009 no objects needed, there is a function to set specific garage doors open https://wiki.multitheftauto.com/wiki/SetGarageOpen Link to comment
Xierra Posted December 17, 2009 Author Share Posted December 17, 2009 Can you tell me an example? I don't know which part should I take. Get near the garage, and the garage is open. Leave the garage, and the garage is closed by itself. That's what I want. But First I have this: (by writing command "garage" to open / close the garages) [attachment=0]Pay & Spray.zip[/attachment] But, I need to set it active on admins only, how? Link to comment
Xierra Posted December 23, 2009 Author Share Posted December 23, 2009 Sorry for waiting but now I release the V1.1 of this mod! Now with working garages and will close the garage if the resource is stopped. You can just cancel closing the garage when the resource is stopped by deleting the file garages close.lua in client file and erase the Need reply for this mod! I have a new problem about peds. I have created 1 ped. But it always show a problem: ERROR: ...\resources\mabako-services\client/ped_cluckin.lua:3: attempt to call global 'CreatePed' (a nil value) And my scripting here: addEventHandler('onClientResourceStart', resourceRoot, function() cluckin = CreatePed ( 167, 0, 0, 0 ) setElementInterior (cluckin, 9, 369.88195800781, -4.4868292808533, 1001.8588867188) setPedFrozen ( cluckin, true ) setPedRotation (cluckin, 180) end ) I need help of this to update into version 1.2 It will add peds in the shop like original GTA style. But just a frozen ped for MTA. And give me the most suitable anim for the peds if you can. Regards once again by XX3. changes: "[not so a REL] changed to [REL] *V1.0 changed to V1.1 Link to comment
darkdreamingdan Posted December 24, 2009 Share Posted December 24, 2009 I have a new problem about peds.I have created 1 ped. But it always show a problem: ERROR: ...\resources\mabako-services\client/ped_cluckin.lua:3: attempt to call global 'CreatePed' (a nil value) It's createPed, not CreatePed (note the 'c'). I think showing them standing still would be suitable. I reccomend you call setElementCollisionsEnabled and set it to false on the ped. That way players can't kill it. Link to comment
Xierra Posted December 24, 2009 Author Share Posted December 24, 2009 I don't need to set the collision because with mabako-services, nobody can draw weapons, shoot, punch or use jetpack inside an interior. So that's ok. I changed the "CreatePed" to "createPed" It saw no errors this time, but I still don`t see any peds inside it What made it happened? I also change the debugscript to 3 Also, Why was I given a bad vote on my resource? Link to comment
Taalasmaa Posted December 24, 2009 Share Posted December 24, 2009 I don't need to set the collision because with mabako-services, nobody can draw weapons, shoot, punch or use jetpack inside an interior.So that's ok. I changed the "CreatePed" to "createPed" It saw no errors this time, but I still don`t see any peds inside it What made it happened? I also change the debugscript to 3 Also, Why was I given a bad vote on my resource? Well, are you sure that you are not in wrong dimension, your ped should be in dimension 0 with this script and if i'm right mabako-services uses different dimensions, go to restaurant and look your dimension with admin panel. Link to comment
Xierra Posted December 24, 2009 Author Share Posted December 24, 2009 YES! This solved the problem! Thanks Talasma for that. For Cluckin Bell, It was on 12th dimension and I didn't realize that. But if for example I go to another cluckin bell, there are another in different dimension. How can I make appear on more than one dimension? Now starting ped work for the Ammunations... Link to comment
eAi Posted December 24, 2009 Share Posted December 24, 2009 A single element can't be in more than one dimension, you'll have to create a ped for each one. That's the point of the dimensions - it allows the interiors (and other things) to have different things going on in them that are invisible between the dimensions. Link to comment
Xierra Posted December 24, 2009 Author Share Posted December 24, 2009 Ok, thanks eAi. I`ll try it. ............edit.............. After some minutes of trying it, It's a success at last! I`ll release it as V1.2 and will be released! Tell me what can I improve. Changes: -Now with working, standing still peds in shops and ammunation! -Updated the help.xml (sorry that I forgot to change since 1.1) "changed V1.1 to V1.2" Link to comment
CJ007 Posted January 6, 2010 Share Posted January 6, 2010 thx for ressource ! u my hero Link to comment
CJ007 Posted January 8, 2010 Share Posted January 8, 2010 ye ! ive waited a long time for this update, ive also tried to mail mabako but no reply... now its perfect Link to comment
CJ007 Posted January 8, 2010 Share Posted January 8, 2010 ye ! ive waited a long time for this update, ive also tried to mail mabako but no reply... now its perfect Link to comment
Xierra Posted January 9, 2010 Author Share Posted January 9, 2010 (edited) Same as me. He's been off from the MTA for a looong time. Maybe people wanted to find a way to make this resource work, so I remake it, and that is why I made the new_mabako-services. Edited March 20, 2011 by Guest Link to comment
Xierra Posted January 9, 2010 Author Share Posted January 9, 2010 (edited) Same as me. He's been off from the MTA for a looong time. Maybe people wanted to find a way to make this resource work, so I remake it, and that is why I made the new_mabako-services. Edited March 20, 2011 by Guest Link to comment
Xierra Posted February 26, 2011 Author Share Posted February 26, 2011 Sorry for double post. Anyway, I bring good news, this resource is now merged with the original mabako-services. So if you're finding the resource, just find mabako-services. The old new_mabako-services is now gone from the community center. You can see there is a new version on mabako-services. It's version 2.4.0 and finally updated! Please Redownload the resource here: https://community.multitheftauto.com/index.php?p= ... tails&id=4 Link to comment
CJ007 Posted February 26, 2011 Share Posted February 26, 2011 will check ASAP i stop Test Drive Link to comment
Risky-Firsky Posted March 1, 2011 Share Posted March 1, 2011 when i add that script then i can get in weapon shop ? Link to comment
Xierra Posted March 1, 2011 Author Share Posted March 1, 2011 (edited) Not so clear... But, did you mean modifying its available weapons? If you want, you can go inside the resource, then to maps folder and open shops.map Or did you mean the edited interiors? Sure I'll upload it. It's on the first post. Edited July 18, 2011 by Guest Link to comment
Risky-Firsky Posted March 3, 2011 Share Posted March 3, 2011 ok thanks but why i can't see icons when i go near weapon shop then i see icon bank icon also >.< Link to comment
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