Cannonball Posted May 24, 2008 Share Posted May 24, 2008 It doesnt even wanna start at mine, it keeps saying Failed to load, and when I removed the line that we had to put in the meta.xml, its loadable, but not working, what am I doing wrong? I unzip the file's into one map, and edit the meta.xml. Link to comment
Cannonball Posted May 24, 2008 Share Posted May 24, 2008 It doesnt even wanna start at mine, it keeps saying Failed to load, and when I removed the line that we had to put in the meta.xml, its loadable, but not working, what am I doing wrong? I unzip the file's into one map, and edit the meta.xml. Link to comment
Kapil Posted May 24, 2008 Author Share Posted May 24, 2008 unziped in to a map file ? what does that mean. All u need to do is Download KIHC.zip create a new folder in the resource name KIHC and unzip your KIHC.zip into that folder. Link to comment
Kapil Posted May 24, 2008 Author Share Posted May 24, 2008 unziped in to a map file ? what does that mean. All u need to do is Download KIHC.zip create a new folder in the resource name KIHC and unzip your KIHC.zip into that folder. Link to comment
Kapil Posted May 24, 2008 Author Share Posted May 24, 2008 scripting paused for 2 - 3 days, i got bad results in my examinations. Link to comment
Kapil Posted May 24, 2008 Author Share Posted May 24, 2008 scripting paused for 2 - 3 days, i got bad results in my examinations. Link to comment
Cannonball Posted May 24, 2008 Share Posted May 24, 2008 unziped in to a map file ? what does that mean.All u need to do is Download KIHC.zip create a new folder in the resource name KIHC and unzip your KIHC.zip into that folder. Yah, I grabbed all the files outta the KIHC.zip, place them in a folder named "KIHC". Then I looked @ admin panel, gives me "Failed To Load". When I remove the its gone, but the resource is gone too. Link to comment
Cannonball Posted May 24, 2008 Share Posted May 24, 2008 unziped in to a map file ? what does that mean.All u need to do is Download KIHC.zip create a new folder in the resource name KIHC and unzip your KIHC.zip into that folder. Yah, I grabbed all the files outta the KIHC.zip, place them in a folder named "KIHC". Then I looked @ admin panel, gives me "Failed To Load". When I remove the its gone, but the resource is gone too. Link to comment
[TTH]BiZkiT Posted May 24, 2008 Share Posted May 24, 2008 Did you write the into the KIHC meta? It should be in your gamemode metafile Link to comment
[TTH]BiZkiT Posted May 24, 2008 Share Posted May 24, 2008 Did you write the into the KIHC meta? It should be in your gamemode metafile Link to comment
Cannonball Posted May 24, 2008 Share Posted May 24, 2008 Thats the problem, if I add that line into the meta.xml in the KIHC folder, it fails me on it. If I remove it, I can start it, but not use the whole script. Link to comment
Cannonball Posted May 24, 2008 Share Posted May 24, 2008 Thats the problem, if I add that line into the meta.xml in the KIHC folder, it fails me on it. If I remove it, I can start it, but not use the whole script. Link to comment
Mr.Hankey Posted May 24, 2008 Share Posted May 24, 2008 Well imo the whole include resource thing is totally wrong because the way i understand the instructions you are including the running resource into itself and that's why it outputs an error to the console... I tried it without the line and it worked very well only the hasObjectPermission check didnt because you check a player instead of an acl object but after fixing that it worked. I think restricting the /buildhouse command in the acl.xml is a much easier and more flexable way if you also want to give moderators the ability to build houses. Link to comment
Mr.Hankey Posted May 24, 2008 Share Posted May 24, 2008 Well imo the whole include resource thing is totally wrong because the way i understand the instructions you are including the running resource into itself and that's why it outputs an error to the console... I tried it without the line and it worked very well only the hasObjectPermission check didnt because you check a player instead of an acl object but after fixing that it worked. I think restricting the /buildhouse command in the acl.xml is a much easier and more flexable way if you also want to give moderators the ability to build houses. Link to comment
[TTH]BiZkiT Posted May 24, 2008 Share Posted May 24, 2008 thats what i pointed at:P put that line in the metafile located in your gamemode resource But anyway sry to hear about your exam Kapil:( I hope this script will be fixed soon Link to comment
[TTH]BiZkiT Posted May 24, 2008 Share Posted May 24, 2008 thats what i pointed at:P put that line in the metafile located in your gamemode resource But anyway sry to hear about your exam Kapil:( I hope this script will be fixed soon Link to comment
Kapil Posted May 25, 2008 Author Share Posted May 25, 2008 I hate to see my stuff rated bad. SECURITY UPDATE - /buildhouse checks if he is a loggedin player and has permissons for /ban. Link to comment
Kapil Posted May 25, 2008 Author Share Posted May 25, 2008 I hate to see my stuff rated bad. SECURITY UPDATE - /buildhouse checks if he is a loggedin player and has permissons for /ban. Link to comment
Mr.Hankey Posted May 25, 2008 Share Posted May 25, 2008 ahhh it's just that i missunderstood the instructions. For me it sounds like you should add the include resource stuff into the meta.xml of the KIHC resource... nobody said it has to be in the meta.xml of the gamemode that is running. But basically you could just start the resource by hand because the include resource tag does the same but autimatically with the start of the gamemode... Also it should work very well if you just start the zipped resource. Link to comment
Mr.Hankey Posted May 25, 2008 Share Posted May 25, 2008 ahhh it's just that i missunderstood the instructions. For me it sounds like you should add the include resource stuff into the meta.xml of the KIHC resource... nobody said it has to be in the meta.xml of the gamemode that is running. But basically you could just start the resource by hand because the include resource tag does the same but autimatically with the start of the gamemode... Also it should work very well if you just start the zipped resource. Link to comment
Kapil Posted May 25, 2008 Author Share Posted May 25, 2008 no it wont work if it is in a zipped file, as xml files need to be loaded and saved from time to time. Link to comment
Kapil Posted May 25, 2008 Author Share Posted May 25, 2008 no it wont work if it is in a zipped file, as xml files need to be loaded and saved from time to time. Link to comment
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