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[REL] Kapil's Instant House Construction - [KIHC 0.1.61]


Kapil

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Posted

It doesnt even wanna start at mine, it keeps saying Failed to load, and when I removed the line that we had to put in the meta.xml, its loadable, but not working, what am I doing wrong? I unzip the file's into one map, and edit the meta.xml.

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Posted

It doesnt even wanna start at mine, it keeps saying Failed to load, and when I removed the line that we had to put in the meta.xml, its loadable, but not working, what am I doing wrong? I unzip the file's into one map, and edit the meta.xml.

Posted

unziped in to a map file ? what does that mean.

All u need to do is Download KIHC.zip create a new folder in the resource name KIHC and unzip your KIHC.zip into that folder.

Posted

unziped in to a map file ? what does that mean.

All u need to do is Download KIHC.zip create a new folder in the resource name KIHC and unzip your KIHC.zip into that folder.

Posted
unziped in to a map file ? what does that mean.

All u need to do is Download KIHC.zip create a new folder in the resource name KIHC and unzip your KIHC.zip into that folder.

Yah, I grabbed all the files outta the KIHC.zip, place them in a folder named "KIHC". Then I looked @ admin panel, gives me "Failed To Load". When I remove the its gone, but the resource is gone too.

Posted
unziped in to a map file ? what does that mean.

All u need to do is Download KIHC.zip create a new folder in the resource name KIHC and unzip your KIHC.zip into that folder.

Yah, I grabbed all the files outta the KIHC.zip, place them in a folder named "KIHC". Then I looked @ admin panel, gives me "Failed To Load". When I remove the its gone, but the resource is gone too.

Posted

Thats the problem, if I add that line into the meta.xml in the KIHC folder, it fails me on it. If I remove it, I can start it, but not use the whole script.

Posted

Thats the problem, if I add that line into the meta.xml in the KIHC folder, it fails me on it. If I remove it, I can start it, but not use the whole script.

Posted

Well imo the whole include resource thing is totally wrong because the way i understand the instructions you are including the running resource into itself and that's why it outputs an error to the console...

I tried it without the line and it worked very well only the hasObjectPermission check didnt because you check a player instead of an acl object but after fixing that it worked.

I think restricting the /buildhouse command in the acl.xml is a much easier and more flexable way if you also want to give moderators the ability to build houses.

Posted

Well imo the whole include resource thing is totally wrong because the way i understand the instructions you are including the running resource into itself and that's why it outputs an error to the console...

I tried it without the line and it worked very well only the hasObjectPermission check didnt because you check a player instead of an acl object but after fixing that it worked.

I think restricting the /buildhouse command in the acl.xml is a much easier and more flexable way if you also want to give moderators the ability to build houses.

Posted

thats what i pointed at:P

put that line in the metafile located in your gamemode resource

But anyway sry to hear about your exam Kapil:( I hope this script will be fixed soon

Posted

thats what i pointed at:P

put that line in the metafile located in your gamemode resource

But anyway sry to hear about your exam Kapil:( I hope this script will be fixed soon

Posted

I hate to see my stuff rated bad.

SECURITY UPDATE

- /buildhouse checks if he is a loggedin player and has permissons for /ban.

Posted

I hate to see my stuff rated bad.

SECURITY UPDATE

- /buildhouse checks if he is a loggedin player and has permissons for /ban.

Posted

ahhh it's just that i missunderstood the instructions. For me it sounds like you should add the include resource stuff into the meta.xml of the KIHC resource... nobody said it has to be in the meta.xml of the gamemode that is running.

But basically you could just start the resource by hand because the include resource tag does the same but autimatically with the start of the gamemode...

Also it should work very well if you just start the zipped resource.

Posted

ahhh it's just that i missunderstood the instructions. For me it sounds like you should add the include resource stuff into the meta.xml of the KIHC resource... nobody said it has to be in the meta.xml of the gamemode that is running.

But basically you could just start the resource by hand because the include resource tag does the same but autimatically with the start of the gamemode...

Also it should work very well if you just start the zipped resource.

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