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Car synchronizing??


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guess this isn't really a bug more or less me doing something wrong..

just need some clarification..

do the cars need to be in the same place as on the other computer when synchronizing??

example.. I pick a taxi to represent the other player, and a stallion for myself..

Do i need to place the taxi where the other players car will start or do i just need to pick a car, and then get in my stallion?

Sorry if this is unclear.. im really not sure how best to explain where im confused...

Kent

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awesome, thanks a lot.. it actually works pretty well..

i mean its laggy... but its still a lot of fun... especially watching somebody else's tank flying slo-mo over the bridge in portland...

Hope 0.3 comes out soon... it looks very promising... just needs a few bug fixes... especially alt+f12 crashing if the other person isn't ready ....

but that shouldn't even be an issue in the next version, so i dunno what im saying...

wish i'd have thought of it... i've been tinkering in game design lately.. I have a working opengl engine.. but no physics coders or netcode coders (?) :-P.. but yeah the concept of using an external program to make a game multiplayer, by messing w/ memory addresses and such is a novel concept.... i wonder how many other "single" player game modders will catch on....

kent

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