Kent747 Posted March 21, 2003 Share Posted March 21, 2003 guess this isn't really a bug more or less me doing something wrong.. just need some clarification.. do the cars need to be in the same place as on the other computer when synchronizing?? example.. I pick a taxi to represent the other player, and a stallion for myself.. Do i need to place the taxi where the other players car will start or do i just need to pick a car, and then get in my stallion? Sorry if this is unclear.. im really not sure how best to explain where im confused... Kent Link to comment
xerox Posted March 21, 2003 Share Posted March 21, 2003 you can take any car you want, off the road, your garage, it doesnt matter. But once you have done the swap, and youve pressed alt f12, the car will sync with the other one. Link to comment
TheBigJ Posted March 21, 2003 Share Posted March 21, 2003 in other words...no they dont need to be in the same place Link to comment
Kent747 Posted March 21, 2003 Author Share Posted March 21, 2003 awesome, thanks a lot.. it actually works pretty well.. i mean its laggy... but its still a lot of fun... especially watching somebody else's tank flying slo-mo over the bridge in portland... Hope 0.3 comes out soon... it looks very promising... just needs a few bug fixes... especially alt+f12 crashing if the other person isn't ready .... but that shouldn't even be an issue in the next version, so i dunno what im saying... wish i'd have thought of it... i've been tinkering in game design lately.. I have a working opengl engine.. but no physics coders or netcode coders (?) .. but yeah the concept of using an external program to make a game multiplayer, by messing w/ memory addresses and such is a novel concept.... i wonder how many other "single" player game modders will catch on.... kent Link to comment
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