pacwarz Posted January 24, 2007 Share Posted January 24, 2007 We need to manage the kills like in sa-mp, i'm sorry but it really is the best way with the Interface on the right hand side. It also stops all kills spamming the text box. Link to comment
The Beyond Posted January 24, 2007 Share Posted January 24, 2007 And how does SA-MP lists the kills? Link to comment
Dark Dragon Posted January 24, 2007 Share Posted January 24, 2007 with a box on the right sied of screen like that: [Playername] [Picofweapon] [killedplayer] means: "playername" killed (with pistol) "killedplayer" but thats realy buggy in SAMP... sometimes you kill yourself by falling down and it says someone else killed you with a pistol or something else Link to comment
Si|ent Posted January 25, 2007 Share Posted January 25, 2007 Graphical representation of kills is used in many online shooters. Helps keep the text area uncluttered. Might be a handy 'standard feature' in MTA, I agree. Link to comment
paul527 Posted January 26, 2007 Share Posted January 26, 2007 We need to manage the kills like in sa-mp, i'm sorry but it really is the best way with the Interface on the right hand side.It also stops all kills spamming the text box. I have already suggested this idea before and made a new topic about it. that's ok though, this subject should be discussed. i dont like SA-MP's way of displaying kill info. its too cluttered, and the kill info never gos away (it should at least go away after one 1min) Link to comment
kevuwk Posted January 26, 2007 Share Posted January 26, 2007 We need to manage the kills like in sa-mp, i'm sorry but it really is the best way with the Interface on the right hand side.It also stops all kills spamming the text box. I have already suggested this idea before and made a new topic about it. that's ok though, this subject should be discussed. i dont like SA-MP's way of displaying kill info. its too cluttered, and the kill info never gos away (it should at least go away after one 1min) >_><_< Scripting! Link to comment
pacwarz Posted January 27, 2007 Author Share Posted January 27, 2007 so you can script your own interface? that's nice thx for the replies. Link to comment
Lumina Posted January 27, 2007 Share Posted January 27, 2007 Why do you need a kill list? All record keeping does it force people designated as "he who has no life" to play endlessly to beat the other "he who has no life" to be top player. It has always been a pointless feature on any game. on Gears of War it even makes people cheat to keep the highest spots on the board. Not cheating as in codes and such but doing fixed games and crap with friends to booster their points. Link to comment
Guest Posted January 27, 2007 Share Posted January 27, 2007 Killlist iis needed! It's also good if its possible through scripting.... Link to comment
pacwarz Posted January 27, 2007 Author Share Posted January 27, 2007 nooooo! i meant the interface to stop the spamming in the chatbox: Link to comment
Brophy Posted January 28, 2007 Share Posted January 28, 2007 its possible to do your own via lua Link to comment
Lumina Posted January 28, 2007 Share Posted January 28, 2007 Jedi Academy has Kill Tracker which doubles as a music player in game. It runs outside of the game and has to be downloaded it's fan made. Link to comment
paul527 Posted January 28, 2007 Share Posted January 28, 2007 Jedi Academy has Kill Tracker which doubles as a music player in game. It runs outside of the game and has to be downloaded it's fan made. is it compatible with MTA? if not, then i declare your post Link to comment
Lumina Posted January 29, 2007 Share Posted January 29, 2007 Jedi Academy has Kill Tracker which doubles as a music player in game. It runs outside of the game and has to be downloaded it's fan made. is it compatible with MTA? if not, then i declare your post Just saying you do nothave to make it built into the game just have to make a program that tracks what is going on in a game to keep track of stuff. Just like Kill Tracker for Jedi Academy I don't think that is spam is it? Link to comment
paul527 Posted January 29, 2007 Share Posted January 29, 2007 Just saying you do nothave to make it built into the game just have to make a program that tracks what is going on in a game to keep track of stuff. Just like Kill Tracker for Jedi Academy I don't think that is spam is it? Well can it track kills in Multi Theft Auto? if so, then this could be handy to players who want to keep track of kills. that's another reason i was woundering Link to comment
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