Hedning Posted November 25, 2006 Share Posted November 25, 2006 (edited) Here is my DM map: 1 Sniper on each tower. And other weapons before the entrance on both side. But I doesnt understand this: Spawnpoints - name nrg500's as spawnpoint 1,2,3 etc. Health/Armor - name repair pickups health 1,2,3 armor 1,2,3 etc Weapon Pickups - name nitros as weapon names (numbered... bla bla bla Vehicle Spawns - renamed with vehicle names. 1726.118774 -1749.024170 511.349335 360 522 1725.593628 -1510.660889 511.349335 182 522 Should be ? 1726.118774 -1749.024170 511.349335 360 1 1725.593628 -1510.660889 511.349335 182 2 And nitros 1436.160767 -3207.384277 36.280304 nitro should be? 1436.160767 -3207.384277 36.280304 weapon And here is a tip to all DM maps builder! Built the map high over land so if a player fall down they will die and not run away so the map never finish! If you do this over water they will be able to jump down in the water and just swim away so the map never finish! But if you still want to build over water put fence around the map so they can't fall down! Edited November 25, 2006 by Guest Link to comment
Sodisna Posted November 25, 2006 Share Posted November 25, 2006 Spawnpoint 1 Spawnpoint 2 like that. Link to comment
Hedning Posted November 25, 2006 Share Posted November 25, 2006 Huh? Can you show me how it would look like in the map file? Btw what do you think about the map? Link to comment
Sodisna Posted November 25, 2006 Share Posted November 25, 2006 1726.118774 -1749.024170 511.349335 360 522 1725.593628 -1510.660889 511.349335 182 522 Looks nice, but I'd use interiors for mazes, but that's just me. Link to comment
Hedning Posted November 25, 2006 Share Posted November 25, 2006 ahh tx Edit: did another map and I think it look much better and funnier then the maze. Link to comment
Sprinter Posted November 25, 2006 Share Posted November 25, 2006 Nice map Hedning. Here's mine: It's a Team Deathmatch map, Cluckin' Bell vs Burger Shot Both teams got one spot tower each and one house, It's surrounded by big rocks so you can't escape from it. Pictures Link to comment
Lággy Posted November 25, 2006 Share Posted November 25, 2006 Nice maps Hedning Spriner. I really like that maze one Hedning. Very original. Great team DM map Sprinter, looks fun. Anyway, here's mine: "Action" It's a large map near the LS beach. It's caved in and has heaps of deagle spawns (for ye oldy deagle lovers). It has 2 bulletproof cages which people can hide in if someone spawns where the minigun is. It's nearly done. Here's some pics! (imageshack is being a bitch so I can't upload the rest of the pics) Oh yeah, I got a bit of a question. I've got some vehicle spawns in my map, would I use a vehicle change to represent a vehicle spawn? This correct? 3134.037354 -1820.524902 3.530792 vehiclechange 470 Link to comment
darkdreamingdan Posted November 25, 2006 Share Posted November 25, 2006 Updated first post. Should provide mappers with a more clear idea of what to do. Link to comment
major underscore Posted November 25, 2006 Share Posted November 25, 2006 (edited) Updated first post. Should provide mappers with a more clear idea of what to do. Thank you. That helped a lot. The link for the IDs is also appreciated, although it would be nice to be able to see the players skins associated with each ID. One question though. I noticed that in the code you provided, there's no tag for the rotation of the on-foot player spawn points (like ), so that the direction in which a newly spawned player is facing is not explicit. I assume there is such a tag in the maps used and that we should include it in the maps that we submit? Something like this, in the general case: 151.831482 1362.633545 10.143716 -0.945000 0.000000 0.000000 0 Edited November 25, 2006 by Guest Link to comment
Hedning Posted November 25, 2006 Share Posted November 25, 2006 Now I have uploaded my map =) map name: Radioactiv The first post really helpt. Laggy, Sprinter, nice maps. Link to comment
AdnanKananda Posted November 25, 2006 Share Posted November 25, 2006 (edited) Ok, so here it is: Mad Dogs House. It is a deathmatch map inside Mad Dogs house. It includes player spawns(32), weapon pickups, health pickups and armor pickups with the syntax given in the first post. Also, nice maps Laggy, Sprinter and Hedning! Keep up the good work Edited November 26, 2006 by Guest Link to comment
major underscore Posted November 25, 2006 Share Posted November 25, 2006 My first two DM-style maps have been uploaded. To the best of my ability they follow the map syntax suggested earlier for DM maps to be uploaded. LV Motel Massacre. A DM map based around a motel in Las Venturas. The motel and its surroundings have been improved and surrounded by a fence to ensure that no one gets out alive... Los Pistoleros. A DM pistol duel going down in the ghost town of Las Brujas in Bone County. Very simple scenario. The players meet in Las Brujas to settle the issue of who is the better gunslinger. Link to comment
erorr404 Posted November 25, 2006 Share Posted November 25, 2006 One question though. I noticed that in the code you provided, there's no tag for the rotation of the on-foot player spawn points (like ), so that the direction in which a newly spawned player is facing is not explicit. I assume there is such a tag in the maps used and that we should include it in the maps that we submit? Something like this, in the general case: 151.831482 1362.633545 10.143716 -0.945000 0.000000 0.000000 0 For spawns provide the rotation like this (in degrees): 90 Link to comment
darkdreamingdan Posted November 26, 2006 Share Posted November 26, 2006 Could all mappers please post a link to their map in this forum topic which has been uploaded to pastebin so we can easilly track them. Do this as soon as possible as they get cleared from the pastebin recent posts menu. Link to comment
Sprinter Posted November 26, 2006 Share Posted November 26, 2006 (edited) My map Cluckin' Bell vs Burger Shot Edit: I've edited my map a little bit, added skins and author and other fixes. Here's the new link: http://mta-dm.pastebin.com/833271 Edited November 26, 2006 by Guest Link to comment
Lággy Posted November 26, 2006 Share Posted November 26, 2006 I've got a few question, can players choose where to spawn or is it random? Also, I got a weapon spawn without the respawning time (aka, i removed the respawning time info, see below), does this mean the player can only grab this weapon once when he’s alive or does it mean the weapon won't respawn after someone picks it up (until the map changes)? 3190.262939 -1799.579346 71.229095 weapon 46 1 Another question, when someone picks up health, can they wait until it respawns and pick up the health or does it only heal you once until you die and respawn? Link to comment
erorr404 Posted November 26, 2006 Share Posted November 26, 2006 Also, I got a weapon spawn without the respawning time (aka, i removed the respawning time info, see below), does this mean the player can only grab this weapon once when he’s alive or does it mean the weapon won't respawn after someone picks it up (until the map changes)? 3190.262939 -1799.579346 71.229095 weapon 46 1 Another question, when someone picks up health, can they wait until it respawns and pick up the health or does it only heal you once until you die and respawn? If you don't provide a respawn time it sets a default value. I would include one though, since I don't know if the converter will understand that. You can pick up health any time you want (after it respawns). Link to comment
Lággy Posted November 26, 2006 Share Posted November 26, 2006 Ok, thanks for clearing that up for me error. I've uploaded the map and I've done all (I think) of the race mod to dm code converting (I viewed the sample map file). I hope this works. Enjoy the map Action! Can't wait to see what other maps are going to come later! Link to comment
Obelix Posted November 26, 2006 Share Posted November 26, 2006 @ Sprinter: you have made 20 (player) spawns (10 bells vs 10 burgers) right? but your first 10 spawns belong only to one team and other 10 spawns to another team. that means if there is, like 11 players on a server it will be 10 vs. 1 am I wrong? edit: so make like this: 1386.979370 1698.992554 10.480690 205 1385.492920 1704.336548 10.480690 167 Link to comment
Sprinter Posted November 26, 2006 Share Posted November 26, 2006 You're right Ivan, Thanks. Here's the new link: http://mta-dm.pastebin.com/833271 Edit: Sorry about the spamming on pastebin, had some problems uploading Link to comment
darkdreamingdan Posted November 26, 2006 Share Posted November 26, 2006 Could i request mappers that use interiors to make it clear which objects are interiors and which arent, so we can remove the interior objects easilly (as we use GTA's interior system) Link to comment
darkdreamingdan Posted November 26, 2006 Share Posted November 26, 2006 lil_toady has provided us with an upload system we will use from now on. Please stop using pastebin and start using this, it should be faster than pastebin and easier for us to manage. I have received and successfully converted the following maps: Radioactive by Hedning Cluckin' Bell vs Burgershot by Sprinter LV Motel Massacre by major underscore Los Pistoleros by major underscore Mad Dogs House by AdnanKananda Action by Laggy All these maps mentioned above will not need to be uploaded to the new host. A map from Azu has not been done because the syntax is not up to date. For mappers looking to upload newer maps, please check the first post Link to comment
Obelix Posted November 26, 2006 Share Posted November 26, 2006 1 Q: can we use sprunk and snacks despite health icons? 2 Q: do we have to set max map duration or its up to server? 3 Q: for knives, bats..... we should type 1 right? Link to comment
AdnanKananda Posted November 26, 2006 Share Posted November 26, 2006 My second map for MTA:DM is called Jizzys Pleasure Domes. It has 16 player spawns and the interiors are called Wu Zi Mu's House. There is one thing, the middle bar is the only object which isnt included in the interiors, so don't delete this one or there will be a gap. Have fun Link to comment
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