BEMYDRE4M Posted August 21 Share Posted August 21 Dev Blog 1: Account / Character Creation x Dev Blog 2: Weapon and Health Shops San Andreas Apocalypse is a post-apocalyptic MMORPG game mode that I am currently working on. Two dev blogs offering a glimpse into the first systems are already available on my YouTube channel, with more to follow. Once the basic framework is complete, there will be a pre-alpha. Link to comment
BEMYDRE4M Posted August 21 Author Share Posted August 21 Dev Blog 3 is now available. 1 Link to comment
BEMYDRE4M Posted August 30 Author Share Posted August 30 Dev Blog 4 is now available. Link to comment
Shady1 Posted August 31 Share Posted August 31 looks great can't wait to play on this server Good Luck Link to comment
BEMYDRE4M Posted September 3 Author Share Posted September 3 mtasa://134.255.231.11:22133 Suggestions, bugs, or other feedback can be submitted via the F4 key. 1 Link to comment
BEMYDRE4M Posted September 8 Author Share Posted September 8 Update #1 (v.0.9.9A) Inventory and item system (accessible with 'I') More achievements (a total of 40 now) Safes for storing money (requires level 5) Weapon boxes (requires level 10) Additional NPCs Day system: One day lasts 4 hours You can now claim a free spin every 4 hours 2 shops: one for vests, one for items Killing zombies now rewards brain matter Use /s [text] to shout (increases chat range) More entries in the help menu (+ redesigned help menu) Keys for unlocking doors and crates Link to comment
Cinematic Posted September 16 Share Posted September 16 Looks interesting. Hope to see some players in game and I'll try it out. 1 Link to comment
BEMYDRE4M Posted September 21 Author Share Posted September 21 (edited) Update #2 (v.0.9.9B) Patched several vulnerabilities to enhance overall stability. Players are now automatically placed in AFK mode after 5 minutes of inactivity. Hovering over a player’s name on the scoreboard now displays detailed information. Players now receive also money and a SAA Coin on payday. Payday is now displayed with a graphical interface. NPCs now react to specific actions, adding more dynamic interactions. New Items: Oil, Gas Canister, Repair Kit, Crowbar. New Collectible: Status Generator System Generators are essential to maintain the safety zones in colonies. They require fuel (gasoline) and oil to function and degrade over time. If a generator runs out of fuel or oil, or becomes damaged, the safety zone will be deactivated until the generator is refueled or repaired. Looting System Vehicles and houses can now be looted. Houses: Requires a crowbar to enter. After entry, you have 15 minutes to loot the house. Houses can be looted again after 1 hour. Vehicles: Can be looted by getting into them. Vehicles can be looted every 15 minutes. Various minor adjustments, bug fixes, and optimizations in preparation for future updates. Edited September 21 by BEMYDRE4M Link to comment
BEMYDRE4M Posted October 13 Author Share Posted October 13 UPDATE #3 (v.0.9.9C) With this update, several new systems have been implemented, and as a player, there is now much more to explore and accomplish. There may still be some errors. Four Admin Ranks (1-4) with F6 admin menu for banning, kicking, and monitoring players. Outfits and hats available through quests and events; provide bonuses for experience and cash. Compass added for players with radios. Trash cans can now be searched. Weather changes every 4 hours. New quest with Ronald Dark (find police badges and batons). Vehicle system: Buy vehicles and store them in your garage. Start engine with X, toggle lights with L. Vehicles require gasoline. More buildings to explore. Gain experience points for character interactions. New toplist feature. Cigarettes can be smoked to restore health. Coupons available for purchase, offering double experience points and more for a limited time. Key shop for unlocking new areas and chests. Quality of life changes and bug fixes. More achievements added. New document added. New items added. Map improvements in Dillimore. New helpmenu entries added. Link to comment
BEMYDRE4M Posted October 15 Author Share Posted October 15 You can now collect pumpkins by searching vehicles, houses, and trash cans, as well as clicking on pumpkins in the game world. You’ll also get pumpkins for every zombie you kill! Each payday, you'll receive some pumpkins, and on Saturdays and Sundays (in-game days), you earn a bonus pumpkin for each zombie you defeat. You can turn in your collected pumpkins to Mr. Skeleton for rewards. Link to comment
BEMYDRE4M Posted Sunday at 14:30 Author Share Posted Sunday at 14:30 UPDATE #4 (v.0.9.9D) The leaderboard now correctly displays the top ten players in each category. The correct number of experience points is now shown. Money is no longer displayed with decimals. The double purchase bug in the item shop has been fixed. New items: Cigars (restores 75% health) Joints (restores 25% health) The info box now shows a small bar representing the remaining display time. There are now zones in addition to protection zones. Zones are PvP-free areas. The first zone, "Zone 1", can be left once you have obtained the Survivor Pass. The Survivor Pass is required to enter or leave zones and can be obtained after completing the beginner quests. The radio now allows locations to be displayed. When the radio is purchased, the first locations are given, and additional locations can be discovered during the game. Clickable items in the inventory are now highlighted. Team members are now highlighted in the scoreboard. A nametag has been added. Halloween candy can now be eaten and restores 25% health and 25% armor. An additional protection zone has been added to Zone 1: Crazy Joe's Farm. After character creation and login (as long as the tutorial is not yet completed), a story text will now appear. New information and helper markers have been added to the tutorial. Coupons for double experience points and double money amounts now only apply to zombie kills and headshot streaks. New quest from Crazy Joe: Find his Freeway and receive the Farmer Outfit, as well as the key to the back rooms of Dillimore's Hope Bar and Crazy Joe's Farm as a spawn point. The number of searched trash cans, vehicles, and broken-into houses is now saved. The documents "Survivor Guide #1" and "Survivor Guide #2" have been added. New keys in the Key Shop for the Barber Shop in Dillimore, the storage room in the back of Dillimore's Hope Bar, and the Dillimore gas station. New quest at the gas station with Crecky: Obtain a new outfit and the key to the back rooms of the gas station. The weapon box interaction now works with "E" when talking to John Jones, instead of clicking on the boxes. The spawn point category can now be found under F5. Houses that can be entered are now marked with a green blip on the map. If the door has already been broken into, the blip turns orange, and if it cannot currently be broken into, the blip is red. In addition to houses to loot, there are now also buildings that can be entered. Breaking into these costs a certain number of crowbars, and depending on the building, special items can be found that are either useful or needed for quests. With /m [text], you can now use the megaphone (chat range: 50m). Additional achievements have been added. There is now an icon in the bottom left for the Discord and YouTube channel links, which can be copied with a click. You can now create your own colony. When you kill zombies, nearby team members will receive half of the experience points. For help menu pickups, you now receive money and XP. Quest System: Quests are obtained by talking to characters. You can pick up a new quest every 15 minutes, as long as there are available quests. Quests can be viewed and managed via F4. Link to comment
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