Xwaw Posted February 4, 2023 Share Posted February 4, 2023 (edited) How to check the recoil of a weapon. Notice that when you shoot, for example, with an ak47, it starts with a slight recoil and after 3 seconds when you hold it, you have a large recoil and it stops at this recoil, then the bullets fly in all directions when you are, for example, on poor level. Therefore, is there something to check the recoil of a given weapon so that the int changes at the time of the initial recoil and the final recoil? Maybe the getWeaponProperty function but I don't see anything that could check it because "spread" for example stops on the same recoil. Edited February 4, 2023 by Xwaw Link to comment
Trust aka Tiffergan Posted February 5, 2023 Share Posted February 5, 2023 You can use the "setWeaponProperty" function to set the recoil values for a specific weapon. For example, you can use the following code to set the recoil for an AK-47: setWeaponProperty("AK-47", "poor", "recoil", 0.5) setWeaponProperty("AK-47", "good", "recoil", 0.3) The first argument is the weapon name, the second argument is the skill level, and the third and fourth arguments are the property and value, respectively. The skill level can be "poor", "std", "pro", or "special", and the property can be one of the available weapon properties, such as "recoil", "spread", "accuracy", etc. The value is a number that represents the intensity of the property. You can adjust the values to create the desired recoil behavior for the weapon. Also You can write custom code that modifies the behavior of the weapon's recoil in real-time, based on various factors such as the player's movement, the weapon's condition, or any other variables you choose to include. For example, you could write a script that makes the recoil stronger when the player is moving and weaker when the player is standing still. The possibilities are endless, and the custom recoil behavior can be tailored to meet your specific needs. Link to comment
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