Guest Posted June 22, 2006 Share Posted June 22, 2006 This is the mtaserver.conf: # ServerName # Required: Yes # Purpose: Defines the name of the server # Format - ServerName ServerName Yokiehee LocalHost 81.206.74.135 # ServerPort # Required: Yes # Purpose: Defines the port for players to connect on # Format - ServerPort # Notes: # Must be a numerical value ServerPort 2203 # MaxPlayers # Required: Yes # Purpose: Defines the max players that can connect to the server # Format - MaxPlayers # Notes: # Must be a numerical value and must not go above 32 MaxPlayers 30 # ServerPassword # Required: No (Yes if server should be passworded) # Purpose: Defines the server password # Format - ServerPassword #ServerPassword mypassword # ASE # Required: No # Purpose: Defines whether the server should report to the All Seeing Eye (can be seen in the Server Browser) # Format - ASE # Notes: # Set to 1 to enable, anything else to disable ASE 1 # AdminServer # Required: No # Purpose: Defines whether the server should enable Remote Admin # Format - AdminServer <1/0> # Notes: # Set to 1 to enable, anything else to disable # REMEMBER TO CHANGE THE ADMIN PASSWORD! AdminServer 1 # AdminPort # Required: Yes (if AdminServer is enabled) # Purpose: Defines the port for Remote Admins to connect on # Format - AdminPort # Notes: # Must be a numerical value AdminPort 4403 # AdminPass # Required: Yes (if AdminServer is enabled) # Purpose: Defines the Remote Admin password # Format - AdminPass AdminPass ****** # AllowAdminShutdown # Required: No # Purpose: Defines whether the server can be shutdown from Remote Admin # Format - AllowAdminShutdown # Notes: # Set to 1 to enable, anything else to disable AllowAdminShutdown 0 # LogFile # Required: No # Purpose: Defines the file which the server log should be written to # Format - LogFile LogFile mtaserver.log # AntiCheatEnabled # Required: No (defaults to 1) # Purpose: Defines whether anticheat is enabled or not. # Format - AntiCheatEnabled <1/0> AntiCheatEnabled 1 # AutoUpdateAntiCheat # Required: No (defaults to 1) # Purpose: Defines whether the server should check Anti-Cheat for updates automatically on server start. # Format - AutoUpdateAntiCheat <1/0> AutoUpdateAntiCheat 1 # InstantVoteMapEnabled # Required: No (defaults to 0) # Purpose: Defines whether instant map voting is enabled/disabled # Format - InstantVoteMapEnabled <1/0> # Notes: # Due to heavy abuse of this feature in previous releases, we recommend that # you disable this. InstantVoteMapEnabled 0 # InstantVoteMapPercentage # Required: No # Purpose: Defines the percentage of votes needed for a map vote to pass. # A high value is recommended (over 80%) to prevent voting abuse. # Format - InstantVoteMapPercentage <0-100> InstantVoteMapPercentage 80 # InstantVoteMapTimeDelay # Required: No # Purpose: Defines how long a player must wait before they can vote for a new instant map change # Format - InstantVoteMapTimeDelay # Notes: # This does not take effect if there are 2 or less players in the server InstantVoteMapTimeDelay 90 # InstantVoteMapGlobalTimeDelay # Required: No # Purpose: Defines the minimum time between instant map-change votes on the server. # Format - InstantVoteMapGlobalTimeDelay # Notes: # This does not take effect if there are 2 or less players in the server InstantVoteMapGlobalTimeDelay 60 # DefaultRespawnTime # Required: No (defaults to 10 seconds) # Purpose: Defines what respawn time to use if none is specified in the map # Format - DefaultRespawnTime DefaultRespawnTime 10 # DefaultMapDuration # Required: No (defaults to 600 seconds which is 10 minutes) # Purpose: Defines what map duration to use if none is specified in the map. # Format - DefaultMapDuration DefaultMapDuration 600 # MaxMapDuration # Required: No (defaults to 1200 seconds which is 20 minutes) # Purpose: Defines how long a map can maximally run before the next map is started. This is neccessary for # maps with dynamic respawn when instant vote map change is disabled. # Format - MaxMapDuration MaxMapDuration 1200 # MapNominationEnabled # Required: No (defaults to 1) # Purpose: Defines whether the server will use map nomination votes between maps to decide the next map to play. # If this is set to 0, the server will pick a random map instead. This is recommended rather than instant votes. # Format - MapNominationEnabled <1/0> MapNominationEnabled 1 # MaxNominationMaps # Required: No (defaults to 4) # Purpose: Defines how many random maps that will be picked during a map election between maps. # Format - MaxNominationMaps <2-8> # Notes: # Range for this value is 2 to 8. MaxNominationMaps 4 # IncludeLastMapInNomination # Required: No (defaults to 1) # Purpose: Defines whether the server should put the last map played in the nomination for the next map to play. # Format - IncludeLastMapInNomination <1/0> IncludeLastMapInNomination 1 # Admin # Required: No # Purpose: Defines all the people in-server who can rcon_login to admin # Format - Admin # Notes: # admin-level must not go above 5 # Names and passwords are case sensitive #Admin Yokiehee ****** 5 # RCON # Required: No # Purpose: Defines the admin level for . If this is not specified it is defaulted # Format - RCON # Notes: # must be between 1 and 5. If it is invalid, the level is defaulted RCON kick 4 RCON ban 4 RCON mute 2 RCON unmute 2 This are the ports I forwarded: I tried connecting with quick connect, (with 127.0.0.1, port 2203) but that gives a connection timed out error. Link to comment
CoZ Posted June 22, 2006 Share Posted June 22, 2006 first, a lot of people use 22003 and not 2203 (and 44003 , not 4403 ) second .. i hope the line "LocalHost 81.206.74.135" isnt in the config third .. only need the utp in router , not tcp .. and certainly not both fourth - good thing you hide the password but final .. it wont show up in the server list as you expect with the name.. you have a router , it just wont .. (some technical stuff - ill spare you) however , if you wanna check if the server is in list .. look for your IP in the list .. dont bother connecting - it wont (it will be a unscanned server) im not sure why it didnt connect probably just a glitch i run a server and have it too sometimes .. just retry it a few times and it will work .. (note the default port is 22003 .. maybe you didnt change it with quick connect by accident- then it wont connect off course, b'cuz your running the server on port 2203 according to the config) Link to comment
Jani Posted June 22, 2006 Share Posted June 22, 2006 Thirdly, the server list doesn't show local servers. Link to comment
lil Toady Posted June 22, 2006 Share Posted June 22, 2006 Thirdly, the server list doesn't show local servers. it does if his router allows Link to comment
Leviathan Posted June 22, 2006 Share Posted June 22, 2006 probably not, I got the same Link to comment
Guest Posted June 22, 2006 Share Posted June 22, 2006 I changed it to 2203 and 4403, because the server didn't show up, I was just trying if that would fix it, but it didn't. It now works when I try with quick connect, but it doesn't show up in the server list and my IP either. Link to comment
Jani Posted June 22, 2006 Share Posted June 22, 2006 Like I said, local servers do not show up in the server list. Why don't people listen around here? It's nothing to do with his router allowing it or not, it's the way the server browser was coded. Link to comment
Jani Posted June 22, 2006 Share Posted June 22, 2006 It shouldn't do. It should show up in the ASE, though. Link to comment
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