MTA Team jhxp Posted May 22, 2006 MTA Team Posted May 22, 2006 Yesterday I synced the vehicle damage model for vehicles. This includes doors, panels, lights and tyres. It basically means that a damaged vehicle will look the same for all players in the server, even if you leave a vehicle somewhere in the server, disconnect and join two hours later (assuming no vehicle respawn set). This ofcourse includes popped tyres and broken tail-lights. I think this adds a nice feeling to the game of things being synced down to the tiny details and it only took a few hours to implement. Stay tuned for more updates soon! Cheers .
rockstarrem Posted May 22, 2006 Posted May 22, 2006 Yeah I get really pissed off when a car is on fire on one screen and not on the other sometimes. Good job on this. This will be a big plus.
FrY3R Posted May 23, 2006 Posted May 23, 2006 great job, mtasa dm is getting closer to world domina....i mean completion.
The Azer Posted May 23, 2006 Posted May 23, 2006 sounds good *wonders how high the maxplayer support will be*
zerb Posted May 23, 2006 Posted May 23, 2006 Interesting update. Hopefully it can work well. Yeah I get really pissed off when a car is on fire on one screen and not on the other sometimes. Good job on this. This will be a big plus. Likewise. It got quite frustrating time to time espically in some clanwar situations or just playing around on deathmatch. Sometimes on Teamspeak i could hear one of my clanmates cars explode through their microphone even though they are standing next to me or a few metres away, and seeing on my screen the car in perfectly fine condition or slightly damaged.
VCES>RonSeal Posted May 23, 2006 Posted May 23, 2006 All those years in VC where people never believed i drove into the tree due to flat tyres are finally over
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