NazcaC2 Posted May 1, 2006 Posted May 1, 2006 How about a train that drives on the roads and when it hits cars they fly into a mess. Just kidding, but that would be hilarious.
zerb Posted May 1, 2006 Posted May 1, 2006 Steering is annoying at that case, however just running over those who get caught running across the railtracks is fun enough. ;O
Lággy Posted May 2, 2006 Author Posted May 2, 2006 What would be MORE cool is 2 trains. I don't know if it is possable but it would be kickass to have train races
-GR-P.H.Thunder Posted May 2, 2006 Posted May 2, 2006 hahaha yes that wel be fun but if you go to fast you fly out the rail you now
Lággy Posted May 2, 2006 Author Posted May 2, 2006 What would be MORE insane would be drive-bys using trains
Kamazy Posted May 2, 2006 Posted May 2, 2006 What would be MORE insane would be drive-bys using trains Drivr-bys on while riding on peoples backs.
NazcaC2 Posted May 2, 2006 Posted May 2, 2006 Imagine 96 players and half of them waiting on the tracks.
Lággy Posted May 2, 2006 Author Posted May 2, 2006 Now, if the train is synced in the DM mod then the sdk could edit the train to do drive-bys. Isn't that super duper!? Steering is annoying at that case, however just running over those who get caught running across the railtracks is fun enough. What would be more funnier is the guy who is in the way of the derailed train. There would be a new term for that, trainkilled!
Lethal.Ambition Posted May 3, 2006 Posted May 3, 2006 Lethal has eliminated player (Train) But I suggest it to say this: Lethal has eliminated player (Train ... Player is a noob) lmao
Kamazy Posted May 3, 2006 Posted May 3, 2006 or this; Lethal has eliminated player (Train...Player is sleeping) or: Lethal has eliminated player (OMG..Train! LOL) or: Lethal turned player into a pancake. (Train) or: Lethal + Train = Flat Player. (Train)
Preston4321 Posted May 3, 2006 Posted May 3, 2006 I LIKE THIS ONE LOLOLOL Lethal + Train = Flat Player. (Train) that would own!
CoZ Posted May 3, 2006 Posted May 3, 2006 HiWill there be a train in MTA:DM? Thanks one of the first maps i wanted to make a multiplayer deathmatch rollercoaster something .. or just a rollercoaster luckily found out in time there were no trains in race.. are you thinking what i was thinking ?
Lággy Posted May 3, 2006 Author Posted May 3, 2006 are you thinking what i was thinking ? Yeah, but I don't know if it would work. The train's don't just follow the track, they follow the train code which has nothing to do with the track models. I don't think a custom map with train tracks would work.
Lethal.Ambition Posted May 3, 2006 Posted May 3, 2006 Lethal has eliminated player (OMG..Train! LOL) Lethal + Train = Flat Player. (Train) LMAO Those two are lovely.
Kamazy Posted May 3, 2006 Posted May 3, 2006 Yeah, but I don't know if it would work. The train's don't just follow the track, they follow the train code which has nothing to do with the track models. I don't think a custom map with train tracks would work. Yep making a train map in MTA would be imposible. Maybe if they make it work without tracks. (runaway train)
Guest Posted May 3, 2006 Posted May 3, 2006 Sounds good. Im hoping there will be trains *all the players board a train* ...de-rail death?
NazcaC2 Posted May 3, 2006 Posted May 3, 2006 Yeah, but I don't know if it would work. The train's don't just follow the track, they follow the train code which has nothing to do with the track models. I think as long as the train is confined within the tracks (the MTA team should add a "tracks-snap-to-tracks" addition for the DM map editor; or else they'd become derailed every time a new track is assembled), it should be fine. Because really, the trains only accelerate/decelerate and they go up hills and go down. TBH, I think they'd come to a crash if there were loop-de-loops because too much speed in a twisty environment would cause a derailment. It's not that it wouldn't work theoretically... it's just that the common physics would come into play and derail it. It only makes sense, if it was put into the map editor - to place the tracks on semi-flat ground or else, likewise, it would not work. Plus, there aren't even any objects that can be found in GTA:SA that suits the loop-de-loops so it too would be impossible.
Kamazy Posted May 3, 2006 Posted May 3, 2006 Train sounds fun but whats more boring to drive that a train. I don't think the MTA team will go as far as making a way to make tracks in the editor.Just making the real train work should be good. BTW: Loop-De-Loop with a train? That shounds.......... Fun ......Strange .......imposible ........lethal .....and just wrong then you hear it for the first time.
Lággy Posted May 5, 2006 Author Posted May 5, 2006 aren't even any objects that can be found in GTA:SA that suits the loop-de-loops so it too would be impossible. Get a straight train track and copy n' paste about 20 time, tile those train tracks and bingo, you have a loop-de-loop. The hard part is if the train model could handle 20 track changes with-in a second. Another problem is if the train could handle such a stunt. You know what's a another silly suggestion? Hot coffee for MTA
NazcaC2 Posted May 5, 2006 Posted May 5, 2006 aren't even any objects that can be found in GTA:SA that suits the loop-de-loops so it too would be impossible. Get a straight train track and copy n' paste about 20 time, tile those train tracks and bingo, you have a loop-de-loop. The hard part is if the train model could handle 20 track changes with-in a second. Another problem is if the train could handle such a stunt. When I say loop-de-loop - I mean an upside down track. Realistically, if you put the tracks together and if it connects, it will be in the shape of a polygon. The train will become derailed after one track is connected, due to the track not being rounded and because the track won't be perfectly connected.
Hypola Posted May 5, 2006 Posted May 5, 2006 yeah hes got a point.... unless ofcouse the mta team come up with "rounded" tracks in the future......then it would be possible trainkilling lmfao
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