Administrators Tut Posted April 10, 2021 Administrators Share Posted April 10, 2021 Tools TXD Workshop or any IMG editor Steve M's collision editor Any text editor i.e notepad Extracting files After installing SAMP, open SAMP.IMG with any IMG editor, i.e TXD Workshop. Select everything and extract to a new folder on your computer. This should contain DFF, COL, TXD and map files IPL and IDE. DFF A DFF can be extracted right out of the IMG and readily used TXD Not all SAMP models use custom textures - a lot of them use textures from the base game, so check their model name in SAMP.ide or dev.prineside in order to locate the .txd file COL All SAMP models uses custom collisions. They are stored in .col archives which can be opened with Steve M's collision editor. The collision is named the same as the DFF model. To extract it, select it and right click 'export single'. 1 Link to comment
FernandoMTA Posted February 8, 2022 Share Posted February 8, 2022 - To locate which DFF models use a certain TXD file or vice-versa: check out - If you're looking for a resource to load SAMP maps (Pawn code) directly: check out https://github.com/Fernando-A-Rocha/mta-samp-maploader 1 Link to comment
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