Bean666 Posted February 20, 2021 Share Posted February 20, 2021 (edited) Hello is there anyway to change the blip texture / look without using the customblips resource by talidan? I dont want to create new customblips, I just want to change the texture of the current / vanilla ones, does anyone know how to? if there's no other way i guess i'll just use his resource, but I just want to know if there's a way Edited February 20, 2021 by Bean666 Link to comment
Hydra Posted February 20, 2021 Share Posted February 20, 2021 Use engineApplyShaderToWorldTexture Link to comment
Bean666 Posted February 20, 2021 Author Share Posted February 20, 2021 2 hours ago, Hydra said: Use engineApplyShaderToWorldTexture okay but what is the name of the blips on the textures? where do i see the list that has the textures list or something help would be appreciated, thanks. Link to comment
Haxardous Posted February 20, 2021 Share Posted February 20, 2021 (edited) here: https://wiki.multitheftauto.com/wiki/Shader_examples#Texture_names or you could use TXD workshop (which can also be found here: https://www.gtagarage.com/mods/show.php?id=8320) and head to your game directory models/use TXD workshop to open hud.txd Edited February 20, 2021 by Haxardous Link to comment
Bean666 Posted February 20, 2021 Author Share Posted February 20, 2021 (edited) 13 hours ago, Haxardous said: here: https://wiki.multitheftauto.com/wiki/Shader_examples#Texture_names or you could use TXD workshop (which can also be found here: https://www.gtagarage.com/mods/show.php?id=8320) and head to your game directory models/use TXD workshop to open hud.txd sadly I didn't see any huds in the texture names on shaders, and I meant for the server as well, not only my blips so txd workshop and replacing my own hud textures wont do great, anyway , closed. thanks everyone Edited February 21, 2021 by Bean666 Link to comment
Tekken Posted February 21, 2021 Share Posted February 21, 2021 Non he told you to look in hud.txd to find the names of the textures. Link to comment
Hydra Posted February 21, 2021 Share Posted February 21, 2021 Use the resource texture_names to see the blips texture name, create all blips on the map in different positions and that's it Link to comment
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