Jump to content

The LOD texture flickers


Angr

Recommended Posts

  • Tut changed the title to The LOD texture flickers
  • Moderators
1 hour ago, Sambrero said:

Because of what could this happen

This happens at the moment/distance that the lowLOD will swap with the default object.

I set the opacity of the lowLOD to 0 and it was visible for a single frame during the swap, so I guess some of it's properties are re-applied at that moment.

But it can also be something entirely different, except for the `moment` it occurs.

Link to comment

I can visibly see the island split in two pieces as the glitch occurs, and the smaller half doesn't have the bug..
I imagine it's related to high polygon count or the bugged piece is too large, try separating it into smaller pieces or add me on to Discord or Telegram and I'll do it for you, we'll test xD

Link to comment
6 minutes ago, Simple0x47 said:

Does your building have any kind of LOD texture? Because if not, just forget about the LOD of the island too.

There's a "LOD" because of this and flickers

(If I understand what you wrote correctly =))

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...