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About JustinMTA
- Birthday 11/11/1996
Details
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Gang
Xtreme 5 Gaming
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Location
Thug Palace
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Occupation
Co-owner/3D modeller for Xtreme 5 Gaming.
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Interests
Code, 3D modeling, organisms, entheogens, sociology, philosophy, biology, physics, chemistry, religion, art, science, health
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Edit: I thought you were talking about the actual steering wheel I misunderstood lmao..
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I think it requires script to modify the chat box, idk though never done it
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I can visibly see the island split in two pieces as the glitch occurs, and the smaller half doesn't have the bug.. I imagine it's related to high polygon count or the bugged piece is too large, try separating it into smaller pieces or add me on to Discord or Telegram and I'll do it for you, we'll test
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Bando reacted to a post in a topic:
SAMP chat in MTA.
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I think he means the characteristics and design of the chat from SAMP. I don't think you'll find the SAMP chat but you can scroll through the ones available on the MTA Resource Archive. Use the search methods with your key words "Chat" or "SAMP", name or description text boxes will both give different results, good luck
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DiSSGen reacted to a post in a topic:
[HELP] Paintjob
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You need to change "vehiclegrunge256" in the script, to the name of the texture the Lamborghini or which ever modded car you're using. Because custom models use different texture names sometimes. Open the .TXD in MagicTXD or TXDworkshop, and locate the texture name.
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JustinMTA reacted to a post in a topic:
Basics of Vertex Color and Alpha
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Sorry you don't understand what I'm trying to say, Maybe I explained wrong, It's not about the scripts you're using, this is something that happens with MTA in general. Load the .DFF without the vehicle spawned, then spawn the vehicle after loading the .DFF If that's not the issue PM me the IP. I've been off the forum for a week tough times lately.
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Hoffmann reacted to a post in a topic:
MTA SA - Moving Steering Wheel Script
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You're loading the .DFF file while a car/cars are spawned on the map The .DFF needs to be loaded before the client spawns, or at least spawn the modded vehicle AFTER loading the .DFF file for it.
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The solution in this topic from yesterday utilizes a method you could also use.
- 2 replies
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- steering wheel
- steering
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(and 4 more)
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Starkz reacted to a post in a topic:
[Question] MTA object textures
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IIYAMA reacted to a post in a topic:
[Question] MTA object textures
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JustinMTA reacted to a post in a topic:
Animated Texutures
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Download this or this and slightly modify, apply it to the road texture instead of the billboard.
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You can check for error messages things that cause FPS drop using /debugscript 3 while in-game. /debugscript 0 will hide the messages, 1-2 are different types of error messages. Also, it's very cheap to buy a FTP, if you need help I'm willing to guide you in the right direction if you add me to a chat program or message me or ask me here.
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Is the car body and the windows both using the shader code you provided? If so this is could be a model related issue regarding the DFF file. Let me know?
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[HELP] get vehicle components being dummies/having 'subcomponents'?
JustinMTA replied to maximumdrive's topic in Scripting
I still don't quite understand what you're asking for. Read this it can help you maybe: Vehicle component manipulation -
[HELP] get vehicle components being dummies/having 'subcomponents'?
JustinMTA replied to maximumdrive's topic in Scripting
You can open the DFF in zModeler, unless you insist using scripts. -
I can do the models for you if that's what you need. I'll change the texture names of the lights textures for you to reference them individually. It'll be an easy thing to do just contact me.
