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lipewws

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Posted

How to config a server to stay with the same skin you die? (como configurar um servidor para ficar com a mesma skin que você morreu?)

 

Posted
4 hours ago, lipewws said:

How to config a server to stay with the same skin you die? (como configurar um servidor para ficar com a mesma skin que você morreu?)

 

I think you can do that with 

setElementData()
getElementData()
onPlayerWasted() (server-side)
or
onClientPlayerWasted() (client-side)

 

Posted
54 minutes ago, Hydra said:

I think you can do that with 


setElementData()
getElementData()
onPlayerWasted() (server-side)
or
onClientPlayerWasted() (client-side)

 

thanks, but where I put that?

 

 

Posted
14 hours ago, lipewws said:

thanks, but where I put that?

 

 

make a server.lua file and put this code:

function saveModelSkin()
modelSkin = getElementModel(source)
setElementData(source, "saveSkin", modelSkin)
setElementModel(source, modelSkin)
end
addEventHandler("onPlayerJoin", getRootElement(), saveModelSkin)

function saveModelData2()
modelS = getElementModel(source)
setElementData(source, "saveSkin", modelS)
setElementModel(source, modelS)
end
addEventHandler("onElementModelChange", getRootElement(), saveModelData2)

function loadModelSkin()
getModelSaved = getElementData(source, "saveSkin") or 0
setElementModel(source, getModelSaved)
end
addEventHandler("onPlayerSpawn", getRootElement(), loadModelSkin)

 

Posted
On 06/11/2020 at 08:22, Hydra said:

make a server.lua file and put this code:


function saveModelSkin()
modelSkin = getElementModel(source)
setElementData(source, "saveSkin", modelSkin)
setElementModel(source, modelSkin)
end
addEventHandler("onPlayerJoin", getRootElement(), saveModelSkin)

function saveModelData2()
modelS = getElementModel(source)
setElementData(source, "saveSkin", modelS)
setElementModel(source, modelS)
end
addEventHandler("onElementModelChange", getRootElement(), saveModelData2)

function loadModelSkin()
getModelSaved = getElementData(source, "saveSkin") or 0
setElementModel(source, getModelSaved)
end
addEventHandler("onPlayerSpawn", getRootElement(), loadModelSkin)

 

thanks I'll try that

 

 

Posted
On 06/11/2020 at 08:22, Hydra said:

make a server.lua file and put this code:


function saveModelSkin()
modelSkin = getElementModel(source)
setElementData(source, "saveSkin", modelSkin)
setElementModel(source, modelSkin)
end
addEventHandler("onPlayerJoin", getRootElement(), saveModelSkin)

function saveModelData2()
modelS = getElementModel(source)
setElementData(source, "saveSkin", modelS)
setElementModel(source, modelS)
end
addEventHandler("onElementModelChange", getRootElement(), saveModelData2)

function loadModelSkin()
getModelSaved = getElementData(source, "saveSkin") or 0
setElementModel(source, getModelSaved)
end
addEventHandler("onPlayerSpawn", getRootElement(), loadModelSkin)

 

I put the file in the Play archive?

 

Posted (edited)

Use refresh command in your server console and if the resource is loaded it will say ,,yourResource" is loaded or smt like that. After that type /start yourResource

Edited by Hydra
Posted
51 minutes ago, Hydra said:

Use refresh command in your server console and if the resource is loaded it will say ,,yourResource" is loaded or smt like that. After that type /start yourResource

thak u so much

 

  • Scripting Moderators
Posted
On 06/11/2020 at 14:22, Hydra said:

make a server.lua file and put this code:


function saveModelSkin()
modelSkin = getElementModel(source)
setElementData(source, "saveSkin", modelSkin)
setElementModel(source, modelSkin)
end
addEventHandler("onPlayerJoin", getRootElement(), saveModelSkin)

function saveModelData2()
modelS = getElementModel(source)
setElementData(source, "saveSkin", modelS)
setElementModel(source, modelS)
end
addEventHandler("onElementModelChange", getRootElement(), saveModelData2)

function loadModelSkin()
getModelSaved = getElementData(source, "saveSkin") or 0
setElementModel(source, getModelSaved)
end
addEventHandler("onPlayerSpawn", getRootElement(), loadModelSkin)

 

Just to put a note here you should disable the synchronize here because it's useless
https://wiki.multitheftauto.com/wiki/SetElementData
It's the fourth arguments

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