Guest Posted March 8, 2006 Posted March 8, 2006 Hello, again. I have been looking for this and I tried to look in the map manual but I can't find it..or I'm stupid..anyway..what I want to do is..to make objects angle..like..a road..pointing down or up. Apprecite for the help
m21 Posted March 25, 2006 Posted March 25, 2006 manual rotating: when im trying to rotate a thing manually its very hard as its not in degrees. after a small research i got some like 90 degres and 180 degrees. but its like 1.**** and its hard to type it many times. can you make the input as degrees? (at least its a suggestion) evil killer in mta vc
Aeron Posted March 25, 2006 Posted March 25, 2006 manual rotating:when im trying to rotate a thing manually its very hard as its not in degrees. after a small research i got some like 90 degres and 180 degrees. but its like 1.**** and its hard to type it many times. can you make the input as degrees? (at least its a suggestion) The rotations are in radians. 1 degree = pi/180 radian 1 radian = 1/(pi/180) degree 0 = 0 pi/2 = 90 pi = 180 -pi = 180 -pi/2 = 270 "Never argue with an idiot. They bring you down to their level and beat you with experience." "Arguing on the internet is like the Special Olympics. Even if you win, you're still retarded."
CoZ Posted April 2, 2006 Posted April 2, 2006 so it should be something like this 0 = 0 = 0 pi/2 = 90 = 1.570796 pi = 180 = 3.141592 -pi = 180 = -3.141591 -pi/2 = 270 = -1.570796 depends on the object if its 0 -1570796 0 or -1570796 0 0 right ? Server Blog | Server quickinfo STFU and dont bug the mta team with ''when is DM comming'' or risk theyre spending more time explaining they're still working on DM than actually getting work done
Kent747 Posted April 3, 2006 Posted April 3, 2006 easier way radians = degrees * pi/180 Kent Simon's Amazing Cross Language Hello World Program!! #include #define print printf#define caller void main(){#define ref }caller ;print ("Hello World!\n");ref;
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