cigs Posted February 22, 2006 Share Posted February 22, 2006 Is it possible to place objects, by Object ID, eventhough they are not listed? Like say this sign... Or are only listed objects placeble? Link to comment
petervloo Posted February 22, 2006 Share Posted February 22, 2006 I don't know, but if you know the object ID you could just try it. When I made a mistake, by forgetting one digit of an object ID, the mapmaker just told me the ID was invalid. That was all, no crashes, or whatever. I just could typ another ID. Link to comment
cigs Posted February 22, 2006 Author Share Posted February 22, 2006 Is there a way to figure out what object ID this object has? Maybe someone of the MTA Team can awser that. Thanks Link to comment
bloodeye Posted February 22, 2006 Share Posted February 22, 2006 If they havn't cut it out and ID it you cant use it, i think anyway but dont quote me on that.. Link to comment
Ransom Posted February 22, 2006 Share Posted February 22, 2006 i think thats used in chilliad climb, download it off map center, open it in map editor, select object, name it something, go into map file, control+f find the object name, then look at the id # Link to comment
cigs Posted February 22, 2006 Author Share Posted February 22, 2006 Hmm. Did exactly what you described, Ransom, but couldn't click or select the 'Xtreme Pro-Laps' object. These things are possibly allready in standard SA map. Were the object ID's given to the objects by MTA devellopers? Or do they have an ID assigned by Rockstar? Link to comment
Ransom Posted February 22, 2006 Share Posted February 22, 2006 Yes the ids used in mta are the ids the objects have in the original files. I didnt think about it being there naturally (doh). Well, theres a small chance you just cant select it as some objects are like that. I'm pretty certain thats normally there, though. If its not in the signs, billboards, etc. (maybe scaffolding), then maybe you could try one of aerons ipl>map conversions, thus there would be placed objects over every single natural model. It may require some work to get around the editor limits though. Link to comment
iam2noob4u Posted March 26, 2006 Share Posted March 26, 2006 id of prolabs banner: 3281 and i think you can do it, you can also download the map2ipl, and place the all.models in "....\MTA San Andreas\mods\map_editor\objects\", if you place an object, and choose browse, you'll see 'all', choose it, and there will be an list of all 14258 objects you can place, the prolabs sign is number 2512 (if im right) Link to comment
erorr404 Posted March 26, 2006 Share Posted March 26, 2006 Use this program to see the object ID's of in-game stuff: http://www.gtaforums.com/?showtopic=202401 Link to comment
ARMax Posted April 11, 2006 Share Posted April 11, 2006 Im makin a nice full Map editor for myself , ive added the RC Cam back into RC Cars... and im currently adding most missing objects... Link to comment
Destroyer-GT Posted April 17, 2006 Share Posted April 17, 2006 with the map2ipl thing all.models 2 objects crash my game and i cant see all the objects because of the crashes Link to comment
MeKorea Posted April 17, 2006 Share Posted April 17, 2006 Is it possible to place objects, by Object ID, eventhough they are not listed? Yes, just like you can make new vehicle categorys by editing or creating new ".vehicles" list file in: "...\MTASA\mods\map_editor\vehicles" (i made new "Custom cars" category for my reskinned ect. modifided cars..) -------------------------------------------- Map objects can be found from: "...\MTASA\mods\map_editor\objects" -------------------------------------------- "16771 des_savhangr [16771]" ID DFF Name ID Link to comment
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