vicisdev Posted December 17, 2019 Share Posted December 17, 2019 The damage information is stored within the DFF file? When I hit with a car how it's handled the information to show the damaged vehicle? Link to comment
Administrators Tut Posted December 17, 2019 Administrators Share Posted December 17, 2019 Please check the Vehicles section of this thread: 1 Link to comment
MTA Anti-Cheat Team Dutchman101 Posted December 18, 2019 MTA Anti-Cheat Team Share Posted December 18, 2019 8 hours ago, vicisdev said: how it's handled the information to show the damaged vehicle? If you meant damage model, then yes it's inside the DFF. Looking at http://hotmist.ddo.jp/id/vnode.html you can see _dam variants for damagable parts. Example: "bonnet_ok" is the regular bonnet (not damaged), and "bonnet_dam" is the damaged one. That's the damage model for said part. So by creating a mesh for and renaming it to _dam (if your vehicle has no damage model yet), you can add a damage model. I would advise just copying the _ok mesh, as then it's the right proportions and you can easily deform the mesh (like, twist the steel of the regular bonnet, so it's a damaged variant). But as you're not very clear, if you were talking about collision, then just follow Tut's link. 2 Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now