Tommis Posted April 25, 2006 Author Share Posted April 25, 2006 Hey, Just type !setping , i added that also with this new version x14. Good Luck. [XE]Tommis Link to comment
jules Posted May 11, 2006 Share Posted May 11, 2006 Is it possible to make the stats only record if there are a certain number of people on the server? Link to comment
Tommis Posted May 12, 2006 Author Share Posted May 12, 2006 Um yes, but what is the point to that? Link to comment
jules Posted May 12, 2006 Share Posted May 12, 2006 Um yes, but what is the point to that? well one guy on his own on a empty server would more than likely get a faster time then if on a full server with everyone bumping into each other we have your stats and Aerons both running pulling off the data into a webpage, but was trying to make it a little more fair by only allowing "race conditions" i.e at least a few people to race against so stats are a bit more competitive then. Do hope new version of MTA address's cheaters we have had to reset the stats recently due to cheats ruining it. for those interested link to stats below.... http://www.uocukgames.co.uk/mta/stats/index.php Link to comment
Tommis Posted May 26, 2006 Author Share Posted May 26, 2006 Hey, Just a update, im going to update this script one more time, fixing and adding some stuff and release a final version. Then i will be waiting for the release of MTA:Deathmatch and start working on scripts for that. Cya, [XE]Tommis Link to comment
NapsK Posted May 28, 2006 Share Posted May 28, 2006 True.. I dont really think you need to implant more features to it.. As many people are waiting for the DM version, people can get allong with these scripts, I think.. Link to comment
CoZ Posted May 29, 2006 Share Posted May 29, 2006 ok .. for this or next version ? !permmute so when a player reconnects and hes on the mute list he gets muted a bit less drastic than !ban, but still helping a looooot this might not be a lot of work, but im afraid ill mess it up or ill ruin the !ban system at all Link to comment
Tommis Posted June 6, 2006 Author Share Posted June 6, 2006 Hey, Yes, that will probably be a STFU command a i might add a duration too. Like !stfu . Dunnw, but thanks for the idea. Yours, [XE]Tommis Link to comment
useless1 Posted June 6, 2006 Share Posted June 6, 2006 Hey,Just a update, im going to update this script one more time, fixing and adding some stuff and release a final version. Then i will be waiting for the release of MTA:Deathmatch and start working on scripts for that. Cya, [XE]Tommis how long before til we can expect the next update? Link to comment
Tommis Posted June 10, 2006 Author Share Posted June 10, 2006 Hey, Final version released, x16. Download on page 1 or here: http://www.mta-xe.com/gus/GUSx16.zip PS: This is admin, RPG is scraped for not needed, and slowing down scripts. I will make that a external script. This is Admin. Cya, [XE]Tommis Link to comment
Switchie Posted June 25, 2006 Share Posted June 25, 2006 Is this script deleting all my maps ? [13:50] * Endrace: Race "Canyon Hights" ended. [13:50] * Startrace: Success to start race "Unknown". [13:50] Map "Unknown" has been removed, changing to a random map.. [13:50] * Endrace: Race "Unknown" ended. [13:50] * Startrace: Success to start race "Airport fight". Map vote starts peeps vote for map "pimp my ride" server says : Map "Unknown" has been removed, changing to a random map.. Is this normal or are there better scripts for the server ? Greetz Link to comment
Switchie Posted July 1, 2006 Share Posted July 1, 2006 Ok i founded a way to get around this bug. This script does not allow more then ~450 maps on the server to work properly. Greetz Link to comment
Tommis Posted July 3, 2006 Author Share Posted July 3, 2006 Hey, That is the Server and Areons mistake, not mine. Sorry. Cya, [XE]Tommis Link to comment
Guest Posted July 14, 2006 Share Posted July 14, 2006 Ok i founded a way to get around this bug.This script does not allow more then ~450 maps on the server to work properly. Greetz lol, it does, i had this problem once(i have 3400 maps so imagine how long it took for my server to find a map not known as unknown:P)you did !remmap in a map known as unknown, just remove the line where the map unknown is in in remmaps.ini and your problem will be solved;) Link to comment
Hedning Posted July 17, 2006 Share Posted July 17, 2006 If you when you typed !set had the wrong name just open c:\program\General Use Scripts\admin.ini [sET] SET=1 [ADMIN] Hedning=10 [iP] Hedning=127.0.0.1 Just change the name you want to have level 10 on. I dont know if many ppl now this but i post it anyway. Edit: Is it possible when you write !commands and you get this !popular, !stats, !admin, !top, !toptime, !max, !rating, !voterace To add !Funstuff So when you write !commands youu now get !popular, !stats, !admin, !top, !toptime, !max, !rating, !voterace !Funstuff Edit2: This is ok now! | | | | \/ ------------------------------------------------------------------------------------------- And when you write !Funstuff it will work like !commands but it will show stuff like !Hello !Suck !Looser !Lucky !You !Dead And when you write one of this it will show da golden msg !Hello ---> Hello world! !Suck ---> You suck man! !Looser ---> Haha looser! !Lucky ---> Lucky bastard! !You ----> You can do it! !Dead ---> You are so dead! And tell me how i add it, wich file to add the script in, adn where. --------------------------------------------------------------------------------------- The code: on *:SIGNAL:mta.command: { if (!Funstuff == $3) { mta.text $1 !Hello, !Suck, !Looser, !Lucky, !You, !Dead } on *:SIGNAL:mta.command: { if (!Hello == $3) { mta.text $1 Hello world! } on *:SIGNAL:mta.command: { if (!Suck == $3) { mta.text $1 You suck man! } on *:SIGNAL:mta.command: { if (!Looser == $3) { mta.text $1 Haha looser! } on *:SIGNAL:mta.command: { if (!Lucky == $3) { mta.text $1 Lucky bastard! } on *:SIGNAL:mta.command: { if (!You == $3) { mta.text $1 You can do it! } on *:SIGNAL:mta.command: { if (!Dead == $3) { mta.text $1 You are so dead! } But the command stuff i still need help at Link to comment
lil Toady Posted July 17, 2006 Share Posted July 17, 2006 Ye, you can add '!funstuff' to the commands list, just find in mtagus.mrc the words: else { mta.pm $1 $2 Commands: !info, !popular, !level, !upload, !ping, !stats, !admins, !toptime, !top mta.pm $1 $2 !max, !voterace, !rating } that must be somewhere under '!commands' command, so just add '!funstuff' to that list. And the command must look like this if it's in a different .mrc on *:SIGNAL:mta.command: { if (!Funstuff == $3) mta.text $1 !Hello, !Suck, !Looser, !Lucky, !You, !Dead elseif (!Hello == $3) mta.text $1 Hello world! elseif (!Suck == $3) mta.text $1 You suck man! elseif (!Looser == $3) mta.text $1 Haha looser! elseif (!Lucky == $3) mta.text $1 Lucky bastard! elseif (!You == $3) mta.text $1 You can do it! elseif (!Dead == $3) mta.text $1 You are so dead! } if you want to add this to GUS remove the 'on *:SIGNAL:mta.command:{' and the last bracket here and put right under 'on *:SIGNAL:mta.command:{' in mtagus.mrc Edit: btw, Tommis, your !commands thingy is such a crap you could do it a way better Link to comment
CoZ Posted July 17, 2006 Share Posted July 17, 2006 its even possible to make the script autoreply on text so if people type dead or hello orsome (without the ! ) they get a automessage i have that on my server with a lot of words example in my edited script lol gives a joke of course this would get boring if its the same joke every time but with a bit o randomness its quitte good example on *:SIGNAL:mta.text:{ if ($3- == hello) { set %rand $rand(0,6) if (%rand == 0 ) mta.text $1 Automessage: Heeeey !! elseif (%rand == 1 ) mta.text $1 Automessage: Good day elseif (%rand == 2 ) mta.text $1 Automessage: Hi !!! elseif (%rand == 3 ) mta.text $1 Automessage: Welcome mta.pm $1 $2 if people are racing they'll respond later } } notice set %rand $rand(0,6) picks a random number from 0 to 6 and there are only 4 if (%rand == 0 ) parts so it will both give a random message each time . but it doesnt respond on every instance of hello (if random number is 4 5 or 6)... just for a bit o breathing space however it always gives a pm to the one that said hello "if people are racing they'll respond later :P" .. there are of course more commands you can make this way , and you dont need to do it my way .. but just to give you a idea Link to comment
lil Toady Posted July 17, 2006 Share Posted July 17, 2006 (edited) on *:SIGNAL:mta.text:{ if (hello isin $3-) { set %rand $rand(0,6) if (%rand == 0 ) mta.text $1 Automessage: Heeeey !! elseif (%rand == 1 ) mta.text $1 Automessage: Good day elseif (%rand == 2 ) mta.text $1 Automessage: Hi !!! elseif (%rand == 3 ) mta.text $1 Automessage: Welcome mta.pm $1 $2 if people are racing they'll respond later } } Could do it like that on *:SIGNAL:mta.text:{ if ($3- == hello) { var %r = $rand(1,4) mta.text $1 Automessage: $replace(%r,1,Hey!!,2,Hi!,3,Hello!,4,Good Day) } } Edited July 17, 2006 by Guest Link to comment
Hedning Posted July 17, 2006 Share Posted July 17, 2006 Tx for the help But i dont get it, how do i use this scriot ? *:SIGNAL:mta.text:{ if ($3- == hello) { set %rand $rand(0,6) if (%rand == 0 ) mta.text $1 Automessage: Heeeey !! elseif (%rand == 1 ) mta.text $1 Automessage: Good day elseif (%rand == 2 ) mta.text $1 Automessage: Hi !!! elseif (%rand == 3 ) mta.text $1 Automessage: Welcome mta.pm $1 $2 if people are racing they'll respond later } I put in the file with my !hello !dead messages but it doesnt work. Link to comment
CoZ Posted July 17, 2006 Share Posted July 17, 2006 (edited) woops change on blalbla.text { if (hello) { do this } to on blalbla.text { if (hello) { do this } } *:SIGNAL:mta.text:{ if ($3- == hello) { set %rand $rand(0,6) if (%rand == 0 ) mta.text $1 Automessage: Heeeey !! elseif (%rand == 1 ) mta.text $1 Automessage: Good day elseif (%rand == 2 ) mta.text $1 Automessage: Hi !!! elseif (%rand == 3 ) mta.text $1 Automessage: Welcome mta.pm $1 $2 if people are racing they'll respond later } } or in lil Toady style *:SIGNAL:mta.text:{ if ($3- == hello) { var %r = $rand(1,6) mta.text $1 Automessage: $replace(%r,1, Automessage: Hey!!,2, Automessage: Hi!,3, Automessage: Hello!,4, Automessage: Good Day) mta.pm $1 $2 if people are racing they could respond later } } Could do it like that on *:SIGNAL:mta.text:{ if ($3- == hello) { var %r = $rand(1,4) mta.text $1 Automessage: $replace(%r,1,Hey!!,2,Hi!,3,Hello!,4,Good Day) } } sweet , tnx ( doubt ill change my if (lol isin $3-) { set %rand $rand(0,400) [bigsnip] elseif (%rand == 107 ) { mta.text $1 Automessage: How does a blond shut down Windows. !.timer 1 3 mta.text $1 She closes the curtains. } } hehe ps *nitpick* f you want to add this to GUS remove the 'on *:SIGNAL:mta.command:{' and the last bracket here and put right under 'on *:SIGNAL:mta.command:{' in mtagus.mrc + the original first if command needs to be changed to elseif Edited July 17, 2006 by Guest Link to comment
Hedning Posted July 17, 2006 Share Posted July 17, 2006 on *:SIGNAL:mta.command: { if (!Funstuff == $3) mta.text $1 !Hello, !Suck, !Looser, !Lucky, !You, !Dead, !Spitz, !Rille, !Hedning, !Fiddeman, !Fuck elseif (!Hello == $3) mta.text $1 Hello world! on *:SIGNAL:mta.text:{ if ($3- == hello) { var %r = $rand(1,4) mta.text $1 Automessage: $replace(%r,1,Hey!!,2,Hi!,3,Hello!,4,Good Day) } elseif (!Suck == $3) mta.text $1 You suck man! elseif (!Looser == $3) mta.text $1 Haha looser! elseif (!Lucky == $3) mta.text $1 Lucky bastard! elseif (!You == $3) mta.text $1 You can do it! elseif (!Dead == $3) mta.text $1 You are so dead! elseif (!Spitz == $3) mta.text $1 Jag spitz gillar killar! elseif (!Rille == $3) mta.text $1 Tar kort på killar! elseif (!Hedning == $3) mta.text $1 Da player! elseif (!Fuck == $3) mta.text $1 OHHHH YEAH!! elseif (!Fiddeman == $3) mta.text $1 Jag fidde gillar att göka med kuddar! } How do i use the code *:SIGNAL:mta.text:{ if ($3- == hello) { var %r = $rand(1,4) mta.text $1 Automessage: $replace(%r,1,Hey!!,2,Hi!,3,Hello!,4,Good Day) } Have i added it right? Edit: Is it possible to do so when ex i play and when idrowned, the admins say HAHA drowned! Or when i die HAHA you suck Link to comment
lil Toady Posted July 18, 2006 Share Posted July 18, 2006 must look like this: on *:SIGNAL:mta.command: { if (!Funstuff == $3) mta.text $1 !Hello, !Suck, !Looser, !Lucky, !You, !Dead, !Spitz, !Rille, !Hedning, !Fiddeman, ! elseif (!Hello == $3) mta.text $1 Hello world! elseif (!Suck == $3) mta.text $1 You suck man! elseif (!Looser == $3) mta.text $1 Haha looser! elseif (!Lucky == $3) mta.text $1 Lucky bastard! elseif (!You == $3) mta.text $1 You can do it! elseif (!Dead == $3) mta.text $1 You are so dead! elseif (!Spitz == $3) mta.text $1 Jag spitz gillar killar! elseif (!Rille == $3) mta.text $1 Tar kort på killar! elseif (!Hedning == $3) mta.text $1 Da player! elseif (! == $3) mta.text $1 OHHHH YEAH!! elseif (!Fiddeman == $3) mta.text $1 Jag fidde gillar att göka med kuddar! } on *:SIGNAL:mta.text:{ if (hello isin $3-) { var %r = $rand(1,4) mta.text $1 Automessage: $replace(%r,1,Hey!!,2,Hi!,3,Hello!,4,Good Day) } } and if ($3- == hello) { wont work, must be 'if (hello isin $3-) {' Link to comment
CoZ Posted July 18, 2006 Share Posted July 18, 2006 Or when i die HAHA you suck try on *:SIGNAL:mta.death: { mta.text $1 HAHA you suck mta.nick($1,$2) } } i dont think drowning message is possible and if ($3- == hello) { wont work, must be 'if (hello isin $3-) {' did i mention im a noob but serious i always use something isin $3 i just took the wrong example. i had trouble with getting both hello and hell to work as text commands i messed around a bit and this seemed to work but i agree .. it should have been isin in the first example i placed Link to comment
Hedning Posted July 18, 2006 Share Posted July 18, 2006 tx lil Toady works great! coz: Dont work, when i die i get "HAHA you suck mta.nick($1,$2)" Edit: Tried to edit in on *:SIGNAL:mta.text:{ on *:SIGNAL:mta.text:{ if (lol isin $3-) { var %r = $rand(1,4) mta.text $1 Automessage: $replace(%r,1,haha!!,2,lol!,3,hihi!,4,hehe) } } so it looked like this in the file on *:SIGNAL:mta.text:{ if (hello isin $3-) { var %r = $rand(1,4) mta.text $1 Automessage: $replace(%r,1,Hey!!,2,Hi!,3,Hello!,4,Good Day) } } on *:SIGNAL:mta.text:{ if (lol isin $3-) { var %r = $rand(1,4) mta.text $1 Automessage: $replace(%r,1,haha!!,2,lol!,3,hihi!,4,hehe) } } Hello works but not lol Link to comment
Recommended Posts