Administrators Tut Posted November 7, 2019 Administrators Share Posted November 7, 2019 Question 1: Say, I would replace the following model with a volcano. Would I then be able to replace its LOD model with an optimized version of my volcano model? So that my volcano would have a high poly and low poly variant for performance reasons. Question 2: On this page https://wiki.multitheftauto.com/wiki/SetLowLODElement in one of the examples it mentions that the maximum distance for the low-LOD would be 300, as seen below: -- Set the draw distance for the model we are using for low LOD to maximum triggerClientEvent("onClientChangeModelLODDistance", resourceRoot, 5154, 300 ) Isn't the maximum distance around 700 or so? As far as I'm aware it's 300 for regular models and a lot higher for LOD models. Can I achieve a higher distance somehow? PS. the above are mere examples; I'm not trying to script anything as we speak, it would just be good to know. Thanks! Link to comment
gubi Posted November 7, 2019 Share Posted November 7, 2019 1. Yes: setLowLODElement 2. EngineSetModelLODDistance Quote For low LOD elements, engineSetModelLODDistance still has a limit of 300 units, but the actual draw distance used is 5 times the setting value. Also, low LOD elements ignore the 'Video' tab draw distance slider. So a setting of 200 will mean a low LOD element will always have a draw distance of 1000 units. 1 Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now