ShohpBEK Posted October 16, 2019 Share Posted October 16, 2019 Peace on you . Why do we use " shader " and make the value " texture " to change element texture instead of use "Texture" directly ? Why we need to make shader first ? Thanks ! Link to comment
Haxardous Posted October 24, 2019 Share Posted October 24, 2019 you can literally find an answer for that without writing all that https://en.wikipedia.org/wiki/Shader Link to comment
XaskeL Posted October 25, 2019 Share Posted October 25, 2019 (edited) because it’s convenient, you can use one texture for what you need. You can use shader specifically on some object. all this will weigh significantly less and less need to understand how the RenderWare engine works when processing textures. For example, I did not check whether it would occupy one large TXD with all the textures that need to be replaced with more RAM, if it is replaced with 50 objects. (one mta-element txd) and so on. Edited October 25, 2019 by XaskeL Link to comment
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