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Why do we use "shader" to change "texture"


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because it’s convenient, you can use one texture for what you need. You can use shader specifically on some object. all this will weigh significantly less and less need to understand how the RenderWare engine works when processing textures. For example, I did not check whether it would occupy one large TXD with all the textures that need to be replaced with more RAM, if it is replaced with 50 objects. (one mta-element txd) and so on.

Edited by XaskeL
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