enzoDs Posted August 12, 2019 Share Posted August 12, 2019 Hi, sorry for the google translator. I have a problem texturing a model from 0 in zmodeler, what happens is that in zmodeler the model is seen correctly, but when putting it on my local server it looks too dark  Link to comment
Administrators Tut Posted August 12, 2019 Administrators Share Posted August 12, 2019 What kind of object is it - vehicle? map object? Brightness depends on model settings such as vertex colors and materials. I know you're using ZM but it's very possible that the answer is found in the thread below. Please check #2 and #3 @enzoDs 1 Link to comment
MTA Anti-Cheat Team Dutchman101 Posted August 12, 2019 MTA Anti-Cheat Team Share Posted August 12, 2019 It can also be caused by bad normals, or not exporting them. 1 Link to comment
enzoDs Posted August 12, 2019 Author Share Posted August 12, 2019 It is an object of the map, tomorrow I will test with your recommendations and tell you if it worked, thanks for the help Link to comment
Administrators Tut Posted August 12, 2019 Administrators Share Posted August 12, 2019 (edited) Right. In that case it is vertex colors you will have to apply. Note that if you add the same value to every vertex in the model, it will look as if it has the same smoothing group for entire mesh (being totally flat). This can be avoided by using radiosity lighting solutions for vertex colors. Find more about this: https://www.youtube.com/watch?v=AmGLKPGTahg&t=397s https://www.youtube.com/watch?v=47zwqQFzk5I Edited August 17, 2019 by Tut Link to comment
enzoDs Posted August 12, 2019 Author Share Posted August 12, 2019 (edited) ¿sería posible hacerlo en zmodeler o es exclusivo de 3ds max? Edited August 12, 2019 by enzoDs take expressions that are not used in the English language Link to comment
Administrators Tut Posted August 12, 2019 Administrators Share Posted August 12, 2019 (edited) Vertex colors and material settings are both accessible in zmodeler. There is a video on the process here: @enzoDs Edited August 12, 2019 by Tut 1 Link to comment
enzoDs Posted August 12, 2019 Author Share Posted August 12, 2019 (edited) thank you very much brothers, the information helped me a lot Edited August 12, 2019 by enzoDs Link to comment
enzoDs Posted August 14, 2019 Author Share Posted August 14, 2019 Excuse me, could you tell me if you know how I can make textures of this kind? http://imgur.com/gallery/dOCjXoL Link to comment
Administrators Tut Posted August 14, 2019 Administrators Share Posted August 14, 2019 32 minutes ago, enzoDs said: Excuse me, could you tell me if you know how I can make textures of this kind? http://imgur.com/gallery/dOCjXoL You'll have to export the UV mapping of your model and then create the texture for the vehicle in Photoshop. More advanced users (and far more common method) exports the UV's (or entire model, depends on program) into texturing programs such as 3D Coat and Substance Painter. Link to comment
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