Jump to content

[KNOWLEDGEBASE] Modding FAQ-and help thread


Tut

Recommended Posts

  • 3 months later...
  • 1 year later...
  • 3 months later...
  • 4 months later...
  • Moderators
Posted
1 hour ago, DOBI said:

I've done everything thats written in the 1. point, but my mod still looks broken at the edges, what do I do?

https://imgur.com/a/v0W6Bod

Please show how it's supposed to look in-game and in 3ds Max. Additionally it will help to know which importer/exporter plugin you're using.

Posted
17 hours ago, Tut said:

Please show how it's supposed to look in-game and in 3ds Max. Additionally it will help to know which importer/exporter plugin you're using.

The brown before import. It looks the same in 3ds max, but when I export it, it looks like the one I sent before. Imported with 2018 Kams script and I tried to export with older and newer kams as well, same results

spacer.pngspacer.png

  • Moderators
Posted
On 25/01/2022 at 16:58, DOBI said:

The brown before import. It looks the same in 3ds max, but when I export it, it looks like the one I sent before. Imported with 2018 Kams script and I tried to export with older and newer kams as well, same results

spacer.pngspacer.png

If you weld your vertices (try just with chassis to start with) at 0,001 threshold, does that resolve it?

Kam's script is known to have problems importing/exporting normals.

A good DFF plugin to use instead is The Hero's plugin, and on the import options enable 'explicit normals'.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...